RECORDING

Audio Impressions
 
Our Sponsors
Pro Audio Products

Passeq

The PRO SHOP
Categories
· Accessories
· Acoustic Treatment
· Compressors / Limiters / Gates
· Equalizers
· Micing Systems & Spitters
· Microphones
· Mixers/ Consols
· Modular Rack Systems
· Monitor
· Preamps
· Processors
· Recording Channels
· Summing Amps
Pro Shop
Random Audio Product

MMC 1A
$4,400.00
Members Support
RO CLUB
You are not subscriber of RECORDING. You can subscribe from here now!
User Info, Site Stats
We received
73124844
page views since March 15, 2004
Recording Org
Navigation Map
recording.jpg HomeShow/Hide content
Access restricted to our members Feedback (contact us)
tree-L.gif Recommend Us
· Advertise Here
keyword ads
· Feeds
forums1.jpg DiscussionsShow/Hide content
tree-T.gif Forum RULES
tree-T.gif Forum Search
tree-T.gif Your Account
tree-L.gif Lost Password
pronews.gif Business SectionShow/Hide content
tree-T.gif News
tree-T.gif Topics
Access restricted to our members Submit News
Access restricted to our members Advertising InfoShow/Hide content
tree-T.gif keyword adsShow/Hide content
tree-L.gif Pro Audio
Linking System
Access restricted to our members Feedback (contact us)
Access restricted to our members News Search
· The Pro Shop
High End Gear
· Pro Shop!
icon_poll.gif ContentShow/Hide content
tree-T.gif Reviews & Features
tree-T.gif Stories Archive
Access restricted to our members Music_Business_Links
icon_members.gif InfoShow/Hide content
fleche.gif Books
tree-T.gif FAQ
Access restricted to our members Feedback (contact us)
fleche.gif Glossary
tree-T.gif Recommend Us
tree-T.gif Statistics
Access restricted to our members News Search
tree-T.gif Surveys
tree-L.gif Your Account
PASS IT ON!
Please link back to RO
Latest Survey
Do you earn money from music?

Yes
No



Results
Polls

Votes: 1111
Comments: 1
Mix News
·Making a High-Definition Audio DVD Using Roxio Toast
·Condo Development Near Capitol Records is Approved
·Steve Miller Band: Live From Chicago (Coming Home Media)
·Muse: H.A.A.R.P. (Warner Bros.)
·Mix, EM, Remix Online Opportunities

read more...©
  Forum FAQ    Search    Profile    Log in to check your private messages    Log in
  Your url ad could be here!

 
Post new topicThis topic is locked: you cannot edit posts or make replies.
View previous topic Log in to check your private messages View next topic
Author Message
DavidSpearritt
Moderator



Joined: Jan 09, 2005
Posts: 744
Location: Brisbane, Australia


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Fri Feb 11, 2005 9:54 pm Reply with quoteBack to top

Wavelabs author explains FP in simple terms ....

Quote:
Integer numbers have a fixed finite range: eg. a 16-bit integer can represent 65535 different discrete values. These integer number have the disadvantage that as the number they try and represent get smaller, the number of bits that the number uses to represent itself, falls. Therefore the SIGNIFICANT ERROR in representing a small analogue sample increases as the number gets smaller as the number can only be 1, 2, 3.... n.

On the other hand, the "32 bit float" system uses an exponential representation of numbers. This means, numbers can be represented with a precision that is related to their "size". It's like a percentage: let's say a number can be represented with a precision of 1% (just to simplify). As such, this precision allows us to represent values such as 1.00, 1.01, 1.02, ... and at another level, 100, 101, 102, etc. In other words, floating-point numbers differ from integer numbers in that they can scale themselves internally to be able to represent very big and very small numbers without losing significant detail.

The 32 bit floating point representation is useful for audio, because our ear work in the same way, with an exponential sensitivity. Eg. you need to change the linear level (imagine a waveform) from 20 to 40 to feel the same loudness increment than a change from 10 to 20. In other terms, a change from 1.00 to 1.01 is as much "hear-able" than a change from 100 to 101.

This is why the decibel (dB) scale has been invented: a linear scale to hide the exponential nature of the loudness, which is not easy to grasp for the mind.

With the 32 bit floating point representation, WaveLab has more than sufficient accuracy to represent the finest detail BUT still have a massive head room (someone once calculated 1500 dB headroom - but I think that gives false impression)

_________________
http://www.lodestarrecordings.com.au
View user's profileSend private messageVisit poster's website
Nika
Recording Org
Pro Audio Group



Joined: Sep 6, 2001
Posts: 113
Location: in transition


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Fri Feb 11, 2005 10:41 pm Reply with quoteBack to top

DavidSpearritt wrote:
Nika wrote:
Hmm. Not so sure I'm buying this. Sure, when you convert from Int to Float you maintain all accuracy, but as soon as a single process is completed in the floating point domain and the resultant data has to be bit-adjusted to come out of the accumulator you lose "precision."


Hi Nika. This was never in dispute, if you are referring to the compromise of dithering of a 32 bit final WAV after all mastering and processing in the DAW back to 24 or 16bits for the CD/DVD.

Right at the end and only at the end is this compromise made.


Actually, right at the end is the only time there is any hope of maintaining the precision. At every intermediate process in a floating point system the accuracy is sacrificed as the result has to be reduced to fit within the confines of the allowable space of the mantissa. Preferrably there would be some sort of dither that could be added during this process, but dither cannot be properly added in a floating point environment. The result is that any precision that would occur after the 25th bit is lost and an artificial distortion is created as a result.

Quote:
I was arguing that all DAWS should sound the same, they have the same influence on the calcs.


Hmm. There are so many choices about how one generates coefficients, dither, etc. that unfortunately they may not sound the same (of course, aside from such issues as pan-law, where deliberate choices make differences that are separate from quality differences). Yes, ideally they SHOULD all sound the same, and depending on the process they MIGHT sound the same. I can easily see, however, how the choices and sacrifices made by the programmer can affect the results of a mix that might be more complex.

Quote:
Quote:
You may not lose much precision at a single sample from a single process, but the accumulated error from multiple samples builds up. Because there is no way to properly bit-reduce a floating point signal the errors (and then accumulated errors) build up undesireably.


Don't you mean multiple "calcs" not "samples". When are you saying this occurs within a DAW mastering process?


No, I meant samples, though I should have said "samples and calcs." The accumulated error from successive samples causes the distortion. We don't hear the error at a single sample. We hear the aggregate errors from multiple, successive samples. It is with this in mind that 32 bit floating point systems are less-than-desirable for various aspects of a DAW. One simply cannot maintain the precision below the 25th bit throughout multiple processes.

Quote:
Quote:
While they try to constantly maintain 25 bits of precision (in 32 bit float) anything that happened below the 25th bit is lost.


Surely this occurs only at dither time, right at the end.


Definitely not! The dither is the only chance where there is an opportunity to SAVE the information below the 25th bit! That is the purpose of the dither - essentially to bring forth the data represented below the remaining LSB so that upon truncation it is still represented. This simply cannot happen as floating point systems continually shed excess bits without preserving the information that they shed!

Quote:
Quote:
Sure, there is a constant 25 bits of instantaneous precision at any individual sample value, but the aggregate precision is much lower than that of fixed point systems. We humans hear more in terms of a windowed FFT analysis, wherein we analyze long stretches of audio at one time, so the instantaneous precision is not as important to us as the aggregate precision.


By aggregate precision, do you mean aggregate error of calcs?


No, not really. I mean that the error at one sample is insignificant to our ears. What is significant is the error from multiple samples. If we truncate excess bits (like a floating point system does after every calc) we create signal-dependent error. We effectively add a signal-dependent waveform to our signal, and any added component that is correlated to the waveform is, by definition, distortion. This distortion is the aggregate problem to which I was referring. We don't experience this in properly implemented fixed point systems because any error in the system is not signal-dependent. It is not correlated to the signal.

Let me know if there are questions.

Nika

_________________
Digital Audio Explained on sale now!

Download a sample chapter, table of contents, white papers and more!
View user's profileSend private messageSend e-mailVisit poster's website
Nika
Recording Org
Pro Audio Group



Joined: Sep 6, 2001
Posts: 113
Location: in transition


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Fri Feb 11, 2005 10:53 pm Reply with quoteBack to top

DavidSpearritt wrote:
Wavelabs author explains FP in simple terms


Hmm. I found that to be unhelpful and misleading. The following is an example:

Quote:
The 32 bit floating point representation is useful for audio, because our ear work in the same way, with an exponential sensitivity. Eg. you need to change the linear level (imagine a waveform) from 20 to 40 to feel the same loudness increment than a change from 10 to 20. In other terms, a change from 1.00 to 1.01 is as much "hear-able" than a change from 100 to 101.

This is why the decibel (dB) scale has been invented: a linear scale to hide the exponential nature of the loudness, which is not easy to grasp for the mind.


It is interesting that he would say that the floating point system is more akin to the way in which the ear works. In some respects this is true. The human ear experiences temporary threshold shift (TTS) and other issues which affect its instantaneous dynamic range capability, which gives it good parallel with floating point systems.

This argument, however, falls on its face when we discuss the maximum dynamic range of the ear, which is around 100-120dB. Since the range of a 24 bit fixed point system far exceeds the entire dynamic range of the ear, the sales pitch having to do with floating the instantaneous precision in order to make it more compatable with the ear's hearing is utterly rubbish.

Further, what he's really getting at is confusion between the exponentially-based precision of a floating point system and the exponential perception of human hearing. To try to explain in simple terms why these really cannot be mixed in the same thought process would be confusing for certain. It is simply in poor taste to say "the ear hears in exponents and therefore, by putting some exponents into our numerical nomenclature makes the stuff sound better." This is pure and utter bunk. I suppose it may be effective as a sales pitch but it certainly has no function in a discussion about the design or merits of different processing systems!

I hope that gives an adequate example of my concerns from that stultiloquoy.

Cheers!
Nika

_________________
Digital Audio Explained on sale now!

Download a sample chapter, table of contents, white papers and more!
View user's profileSend private messageSend e-mailVisit poster's website
DavidSpearritt
Moderator



Joined: Jan 09, 2005
Posts: 744
Location: Brisbane, Australia


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Fri Feb 11, 2005 11:51 pm Reply with quoteBack to top

Quote:
Let me know if there are questions,


Plenty. Smile Can we quantify these errors with an example, to put it in perspective. Also I am still not understanding your terminology about samples and calculations.

Lets take two 24 bit waveforms A and B and add them togther (mix), concentrating on two corresponding "samples" at the same time point.

My impression of your argument is that you are referring to the error in the calculation of A+B as a percentage of A or B. Is this correct?

Are you saying that the maximum error in a 32 float calculation is epsilon or 1/2^24 and that this is greater than 24bit int precision?

Can you put some numbers to your example. This would help my understanding a lot.

_________________
http://www.lodestarrecordings.com.au
View user's profileSend private messageVisit poster's website
DavidSpearritt
Moderator



Joined: Jan 09, 2005
Posts: 744
Location: Brisbane, Australia


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Sat Feb 12, 2005 1:08 am Reply with quoteBack to top

The limit of my understanding is that a 24bit fixed int sample words and calcs have quantisation or amplitude errors inversely proportional (used loosely) to signal level, ie they are higher for lower amplitude signal.

Whereas a 32bit float has a 24bit mantissa which means its amplitude error is constant (2^24 steps) and independent of amplitude as the exponent is separated out.

So for adding small audio levels to big audio levels and everything in between, the 32 float is a more accurate and versatile and hence used in "all" DAW's, I think.

Nika, I know this is a simplification but I am at my level of incompetance now, after this, so can you fine tune or correct this statement perhaps?

_________________
http://www.lodestarrecordings.com.au
View user's profileSend private messageVisit poster's website
Nika
Recording Org
Pro Audio Group



Joined: Sep 6, 2001
Posts: 113
Location: in transition


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Sat Feb 12, 2005 5:38 am Reply with quoteBack to top

David,

Let's forget all of that for now and let me instead try to give an example:

Take a 100Hz sine wave and (mentally) record it at full scale in both a fixed point and a floating point system. Now, get a digital signal generator from inside the DAW and add a 1kHz sine wave at an amplitude that is equivalent to 26 bits back from full scale - say an amplitude of -156dB FS. What happens in each system?

If you look at an STFT (waterfall plot) in the floating point system you'll see that there is a 100Hz sine wave at an amplitude of FS and a strange, oscillating 1kHz sine wave that is modulated by the 100Hz sine wave, because the 1kHz only shows up when the 100Hz sine wave is in its rarefaction cycle. This modulation produces additional frequencies at 1100Hz and 900Hz (at minimum) and these will be clearly noticeable on your chart. These are distortion byproducts. You also see modulated noise that peaks at an amplitude of -150dB FS, but has its own distortion characteristics (and is thus not ACTUALLY noise) that oscillates along with the 100Hz sine wave.

Now do the same on the fixed point system. You see a 100Hz sine wave at FS. You see a noise floor at -141dB FS and you see a 1kHz sine wave at -156dB FS. That bloody sine wave is still there! You have preserved the integrity of the data, capturing "precision" all the way down to the 26th bit (and lower) though you have added a noise floor to the mix at -141dB FS. Everything about that lower level sine wave - the one that was far below the "capabilities" or "precision" of the system was maintained. No distortion was added. This is, as I was alluding, the more "precise" system, because the aggregate precision is greater (no added distortion, preservation of the original data when looked at over time).

This is why some DAWs actually ARE fixed point systems! Take, for example, the Sony Oxford console, which is fixed point throughout.

Let me know if you have questions.

Cheers!
Nika

_________________
Digital Audio Explained on sale now!

Download a sample chapter, table of contents, white papers and more!
View user's profileSend private messageSend e-mailVisit poster's website
Nika
Recording Org
Pro Audio Group



Joined: Sep 6, 2001
Posts: 113
Location: in transition


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Sat Feb 12, 2005 5:40 am Reply with quoteBack to top

DavidSpearritt wrote:
Whereas a 32bit float has a 24bit mantissa


Oops - one more point that may help reconcile the funny numbers above - a 32 bit float has a 25 bit mantissa.

Cheers!
Nika

_________________
Digital Audio Explained on sale now!

Download a sample chapter, table of contents, white papers and more!
View user's profileSend private messageSend e-mailVisit poster's website
DavidSpearritt
Moderator



Joined: Jan 09, 2005
Posts: 744
Location: Brisbane, Australia


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Sat Feb 12, 2005 7:36 am Reply with quoteBack to top

Nika, your example is very strange. I am recording 24bit audio, so I dunno why I would ever want to add a -156dB signal ever, ie one that is lower than the LSB of my 24 bit audio.

Quote:
Take a 100Hz sine wave and (mentally) record it at full scale in both a fixed point and a floating point system.


What bit depths for each?

Quote:
Now, get a digital signal generator from inside the DAW and add a 1kHz sine wave at an amplitude that is equivalent to 26 bits back from full scale - say an amplitude of -156dB FS.


Record it with what depth system? We are already down at -26bits?

Can you give me a musically significant example?

_________________
http://www.lodestarrecordings.com.au
View user's profileSend private messageVisit poster's website
DavidSpearritt
Moderator



Joined: Jan 09, 2005
Posts: 744
Location: Brisbane, Australia


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Sat Feb 12, 2005 7:53 am Reply with quoteBack to top

It seems I may be vindicated ....

http://recforums.prosoundweb.com/index.php/m/0/2162/48/0
http://www.3daudioinc.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=19&t=000030

_________________
http://www.lodestarrecordings.com.au
View user's profileSend private messageVisit poster's website
Cucco
Moderator



Joined: Mar 8, 2004
Posts: 4216
Location: Fredericksburg, VA


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Sat Feb 12, 2005 8:10 am Reply with quoteBack to top

Okay, I've gotta jump back in here. It may just be because I'm cranky right now, but I'm getting kinda fed up with this thread. Alright already!!!! We have some programmers/mathmeticians in the crowd. Hurray for you!! The fact is simple:

Several of us here believe that we can hear significant differences between DAWs. And regardless of any results that Dave and I may come out with, we will likely still hold to this belief. Prove or disprove it on paper all you want - who are you helping. For the love of God - the amount of time some of you have spent preparing your lengthy and well-thought-out responses, you could have made some beautiful music.

Let's get back to the important stuff and let's face it - who gives a flying rat's ass how one DAW sounds compared to another as long as you are happy with yours, fine!

Sorry for the rant. I'm going to go drink some burboun now and get ready for 3 friggin recordings in one friggin day! Cool

J...

_________________
www.myspace.com/sublymerecords
www.sublymerecords.com
View user's profileSend private messageSend e-mailVisit poster's websiteMSN Messenger
beyarecords
Recording Org
Pro Audio Group



Joined: Jan 10, 2005
Posts: 20
Location: Nottingham, England


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Sat Feb 12, 2005 8:57 am Reply with quoteBack to top

Ah... mathematics... love it. For all you floating point chaps out there maybe you can answer this for me.:

How much is a cross-grade from Nuendo 3 to Sequoi 8?

And don't worry, I won't mind of you round the total up to nearest whole figure! Wink

_________________
Uzo
Nuendo 3.1
MOTU 896 firewire (ROM: 1.01, hardware: v2)
Apple G5 DP 2.5GHzx1Gig RAM (OS X 10.4.2)
View user's profileSend private messageVisit poster's websiteAIM Address
FifthCircle
Moderator



Joined: Feb 12, 2001
Posts: 895
Location: Los Angeles, CA


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Sat Feb 12, 2005 11:24 am Reply with quoteBack to top

I asked on the Samplitude forum about this question and the developers came back with an answer that to a certain extent both sides are right. Yes, things should sum perfectly, but there sometimes is a bit of "voodo" involved in the way that the DAWs work...

Anyways, I think this thread has pretty much run its course. The arguments are turning circular and neither side is budging.

If there is a truly useful post contact me and I'll unlock it, but I think it is time to end this one here...

--Ben

_________________
Benjamin Maas
Acoustic Music Forum Moderator
_____________________________
Fifth Circle Audio
Los Angeles, CA
www.fifthcircle.com
View user's profileSend private messageSend e-mailVisit poster's website
Display posts from previous:      
Post new topicThis topic is locked: you cannot edit posts or make replies.
View previous topic Log in to check your private messages View next topic



This topic sponsored by:

  Sound Performance Lab
(Tube, Mastering, Analog Gear)

  
  
  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



Powered by phpBB © 2001 phpBB Group

PHP-Nuke Port by Tom Nitzschner [Total Redesign By: Lorkan Themes] & 2004 www.toms-home.com
Pro Shop Cart
Your cart is empty.

[ Browse ]
Business Section
(News, Articles
Classifieds etc.)
· The audioMIDI.com Film & TV Composition Clinic
· Rain Recording Introduces ION 64 - Octo Core 64-bit DAW
· Eiosis releases the E˛Transienter Native Windows/OSX
· Abbey Road Plug-ins presents the Brilliance Pack
· BTE Audio releases BEQ3 British Console Equaliser Algorithm
· Mu Technologies - Mu Voice 1.1.2 and 1.2 - Free demo
· Cayman Islands Sound Rentals: Recording Studios USA!
· iMusicScene Releases New Flash Music Players for MySpace/TagWorld

[ More in News Section ]
Current Topics!
Last 10 Forum Messages

Need a few more sets of ears please
Last post by natural in Song & Mix Critique on Jul 22, 2008 at 20:23:55

CITY SUNSET
Last post by Greener in Song & Mix Critique on Jul 22, 2008 at 19:50:07

Fast track ultra, and pro tools
Last post by hueseph in Digital Pro Audio on Jul 22, 2008 at 17:04:16

Studio Control Room Ireland, help needed with soundproofing
Last post by hally in Studio Construction on Jul 22, 2008 at 16:53:33

Moog repair in Nashville?
Last post by Sport in Pro Audio Gear on Jul 22, 2008 at 15:34:29

Magnetic Cables
Last post by MarkG in Pro Sound Chat on Jul 22, 2008 at 15:32:10

GREEN GLUE?
Last post by Space in Studio Construction on Jul 22, 2008 at 15:19:46

Roland V2400 - $800 obo. / Truth Drum Set $2000 firm
Last post by lacerta in Used Studio Gear on Jul 22, 2008 at 15:00:00

Need those people with Golden Ears
Last post by BushmasterM4 in Song & Mix Critique on Jul 22, 2008 at 14:57:37

Condenser mics - which one would you get?
Last post by ouzo77 in Budget Gear on Jul 22, 2008 at 13:53:55


[ RECORDING ]
New Topics!

Magnetic Cables
Roland V2400 - $800 obo. / Truth Drum Set $2000 firm
New Weiss MK3 software
Rotten Johnny
feedback about 2 songs =)
VMP-4000e PS Hum?!
Fast track ultra, and pro tools
FA: Auratone 5C Super Sound Cubes - Pair
what do you all recommend for delay?
Mic Barely Picks Up Sound
FA: AKG ADR 68K Reverb - All-time classic
My articles on acoustics
Altec 1567A mixer hum, help needed