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bigtree
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gimmie gear

PostPosted: Mon Mar 24, 2008 1:02 pm Reply with quoteBack to top

This sounds like a real orchestra and performs with the expressiveness of human players. Be prepared to be blown away.

http://www.audioimpressions.com/



Last edited by bigtree on Thu Mar 27, 2008 11:20 pm; edited 1 time in total
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bigtree
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Joined: Mar 20, 2000
Posts: 4286
Location: Canada


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gimmie gear

PostPosted: Mon Mar 24, 2008 1:09 pm Reply with quoteBack to top

Today’s samplers are based on an architecture developed some 25 years ago. Relatively simplistic MIDI connections between a sequencer and a sampler at that time eventually grew to include a variety of hardware samplers, and then came plug-in samplers.

The Ai system uses your existing sequencer, and it uses multiple sample-playing computers. It adds another computer between your existing sequencer and the samplers as well. This additional computer is much like a server, and it performs multiple functions that did not exist in prior systems.

This is what the various computers of a DVZ RT system do (system architecture)

This technique is referred to as computer clustering. Here’s what the previously unheard-of “DVZ RT control computer” does:

1. It provides the main Graphical User Interface (GUI) for selecting library instruments, patterns, effects, orchestrations and so forth. This is not done on the individual samplers, but is instead centrally controlled. You don’t even need to connect keyboards, video monitors or mice to the samplers; use a KVM (Keyboard-Video Monitor-Mouse) switch to boot them and you can save space and money on peripherals.
2. It performs DVZ RT voice allocation, accomplishing the actual divisi so that notes played (from sequencer or directly from the music keyboard) are allocated to the various sections and players within each section. In this way, a MIDI track on one sequencer port and channel becomes multiple MIDI port
and channel outputs which are then sent out via Ethernet to the various samplers.

3. It receives audio back from the various samplers via audio-over-Ethernet.

4. It processes that audio with our SPACE™ software to provide placement of each player anywhere one desires within a virtual-performance environment, with that environment being scaleable and adjustable in real time and with realistic microphone bleed among all players so it sounds like they are actually performing at once in the same place.

5. It sends out the resulting audio in whatever format the user selects, from mono to stereo to 5.1 or 7.1, etc., via either an analog or digital output, which in turn can be fed to typical recording and/or monitoring destinations. Instead of having to buy a costly audio interface for each sampler, you need as few as just one audio interface.
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