RECORDINGVocal Booth  
Our Sponsors
Pro Audio Products

http://www.sweetwater.com/click/recorg/dfinancing/ebillme/

Recording.org
PRO SHOP
Categories
· Accessories
· Compressors / Limiters / Gates
· Equalizers
· Micing Systems & Spitters
· Microphones
· Mixers/ Consols
· Modular Rack Systems
· Monitor
· Preamps
· Processors
· Recording Channels
· Summing Amps
Pro Shop
Random Audio Product

Atmos 5.1
$31,679.00
Members Support
RO CLUB
You are not subscriber of RECORDING. You can subscribe from here now!
User Info, Site Stats
We received
79833162
page views since March 15, 2004
Recording Org
Navigation Map
recording.jpg HomeShow/Hide content
Access restricted to our members Feedback (contact us)
tree-L.gif Recommend Us
· Advertise Here
keyword ads
· Feeds
forums1.jpg DiscussionsShow/Hide content
tree-T.gif Forum RULES
tree-T.gif Forum Search
tree-T.gif Your Account
tree-L.gif Lost Password
pronews.gif Business SectionShow/Hide content
tree-T.gif NewsNew content !
tree-T.gif Topics
Access restricted to our members Submit News
· AdvertisingShow/Hide content
Access restricted to our members Advertising Contact UsShow/Hide content
tree-T.gif keyword ads
tree-L.gif Pro Audio
Linking System
Access restricted to our members Feedback (contact us)
Access restricted to our members News Search
· The Pro Shop
Gear 4 Sale
icon_poll.gif ContentShow/Hide content
tree-T.gif Reviews & Features
tree-T.gif Stories Archive
Access restricted to our members Music_Business_Links
icon_members.gif InfoShow/Hide content
fleche.gif Books
tree-T.gif FAQ
Access restricted to our members Feedback (contact us)
fleche.gif Glossary
tree-T.gif Recommend Us
tree-T.gif Statistics
Access restricted to our members News Search
tree-T.gif Surveys
tree-L.gif Your Account
Latest Survey
Buying gear direct, would you support this?

YES, save me 10/20/40% and buy gear direct
No, add extra shipping costs, add dealer profit



Results
Polls

Votes: 228
Comments: 8
Mix News
·Waves Releases Stereo-to-Surround Plug-Ins
·Correct Delay Compensation for TDM Hardware Insert Delays
·Harman International Teams Up with Quincy Jones
·Sonnox Adjusts Oxford Plug-In Prices
·eMusic Reports 250 Million MP3 Downloads

read more...©
  Forum FAQ    Search    Profile    Log in to check your private messages    Log in
  Your url ad could be here!

 
Post new topicReply to topic
View previous topic Log in to check your private messages View next topic
Author Message
JoeH
Moderator



Joined: Jun 22, 2004
Posts: 1827
Location: Philadelphia, PA/ Greenville, DE


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Wed Feb 01, 2006 1:18 pm Reply with quoteBack to top

Ok, now that you've gotten me thinking about phasing vs. flanging, two approaches come to mind...

The net result - what the listener hears with "Flanging" is something that's done as if by magic, originally created in a way that did not involve today's real-time processing; and it's tougher to pull off. (Hint: it involves early as well as late information, as the second copy passes against the common/null/in-phase material).

With Flanging, it's the entire sonic spectrum being affected, and when done correctly, it's a very full, deep effect, across the entire bandwidth. You can have the second (flanged) track actually begin early or late - doesn't matter which - but it's these crossing points (various freqs being accented/reduced) as the timing offset changes that make the sound we're all talking about. It's often done in a very slow sweep, to let one hear the beautiful and "Trippy" result. And, with the forwards/backwards capability of creating the effect offline, one can get some nice effects as the material goes in and out of "phase" - slowly, going forward and backward in time.

It's a tougher sound to pull off - and again, because it involves late AND early timings should you want to create that effect properly. For example, if you start the second (copy) track EARLY, it's not something you can actually pull off in real time or live performance, obviously. (Unless you're some kind of time traveller who can go back in time, even by a few milliseconds.)

With something as simple (in todays world) as a varispeed, the flanging could be very subtle, as an engineer would cue up two machines with the same start point - locked to each other, for example. Then by turning OFF the sync lock, and slowly adjusting the varispeed (up or down), the real "Flanging" effect begins.

What I'm saying is that good flanging can move in either direction; the "early" (new) track begins early and the effect sweeps in one direction as it falls back in time, and after it falls far enough behind, it starts to go back the other way.

So, when creating a true "flanging" effect, it's all about making one copy of the track go back and forth against a common null point. Of course, good software can emulate this trick, and I can think of a few way to do this with copies of wav files that run at different speeds, and crossfade them at will.

PHASING, on the other hand, (at least as I recall the stomp boxes and rack units called "Phasers"), were a much simpler frequency-based delay circuit - going back and forth, but always just going from "Null" to delayed, and never (obviously) starting early. Due to the kind of circuitry, this was just a swirly, thinner-sounding wash. (Related to, but different than "Chorusing")

Also, very often much of the "Phase-shifter" box effect is usually applied to one instrument alone; not the whole mix-as done with tape in the studio.

As affordable bucket-brigade delay chips came on the market, they did get closer to real "Flanging", but they didn't have the bandwith of real tape, and again, when you do an effect like this in real time, you can only go from "Null" to "delayed", never having the option of "Early" to "Null" to "Delayed". (There's that time travel issue again.)

So, in spite of all the misnomers floating around out there, for my own reference, I always think of true flanging as something done in the studio by pro's, and phasing as something done on the fly with a simple, repetitive cycling box, with boring predictable results.

I could be all wrong on this, but that's how I think it goes...

Give me REAL flanging anyday. Thumbs Up

_________________
Joe Hannigan, Producer
WestonSound.com - Philadelphia, PA & Greenville, DE
Acoustic Music Forum co-moderator.
View user's profileSend private messageVisit poster's websiteAIM Address
o2x
Recording Org
Pro Audio Group



Joined: Mar 07, 2005
Posts: 199
Location: Wales UK


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Wed Feb 01, 2006 1:29 pm Reply with quoteBack to top

JoeH wrote:

Take a few moments with google and search for "Roy Thomas Baker" - you'll be amazed at what's out there. (RTB was teaching a master class in 2004, no idea what he's up to lately, but certainly worth a look-see.)


He recently produced The Darkness' latest album "One way ticket to hell.... and back"

_________________
Stay Funky !
View user's profileSend private message
TheRealShotgun
Recording Org
Pro Audio Group



Joined: Oct 04, 2005
Posts: 219


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Wed Feb 01, 2006 1:53 pm Reply with quoteBack to top

JoeH wrote:
Ok, now that you've gotten me thinking about phasing vs. flanging, two approaches come to mind...

The net result - what the listener hears with "Flanging" is something that's done as if by magic, originally created in a way that did not involve today's real-time processing; and it's tougher to pull off. (Hint: it involves early as well as late information, as the second copy passes against the common/null/in-phase material).

With Flanging, it's the entire sonic spectrum being affected, and when done correctly, it's a very full, deep effect, across the entire bandwidth. You can have the second (flanged) track actually begin early or late - doesn't matter which - but it's these crossing points (various freqs being accented/reduced) as the timing offset changes that make the sound we're all talking about. It's often done in a very slow sweep, to let one hear the beautiful and "Trippy" result. And, with the forwards/backwards capability of creating the effect offline, one can get some nice effects as the material goes in and out of "phase" - slowly, going forward and backward in time.

It's a tougher sound to pull off - and again, because it involves late AND early timings should you want to create that effect properly. For example, if you start the second (copy) track EARLY, it's not something you can actually pull off in real time or live performance, obviously. (Unless you're some kind of time traveller who can go back in time, even by a few milliseconds.)

With something as simple (in todays world) as a varispeed, the flanging could be very subtle, as an engineer would cue up two machines with the same start point - locked to each other, for example. Then by turning OFF the sync lock, and slowly adjusting the varispeed (up or down), the real "Flanging" effect begins.

What I'm saying is that good flanging can move in either direction; the "early" (new) track begins early and the effect sweeps in one direction as it falls back in time, and after it falls far enough behind, it starts to go back the other way.

So, when creating a true "flanging" effect, it's all about making one copy of the track go back and forth against a common null point. Of course, good software can emulate this trick, and I can think of a few way to do this with copies of wav files that run at different speeds, and crossfade them at will.

PHASING, on the other hand, (at least as I recall the stomp boxes and rack units called "Phasers"), were a much simpler frequency-based delay circuit - going back and forth, but always just going from "Null" to delayed, and never (obviously) starting early. Due to the kind of circuitry, this was just a swirly, thinner-sounding wash. (Related to, but different than "Chorusing")

Also, very often much of the "Phase-shifter" box effect is usually applied to one instrument alone; not the whole mix-as done with tape in the studio.

As affordable bucket-brigade delay chips came on the market, they did get closer to real "Flanging", but they didn't have the bandwith of real tape, and again, when you do an effect like this in real time, you can only go from "Null" to "delayed", never having the option of "Early" to "Null" to "Delayed". (There's that time travel issue again.)

So, in spite of all the misnomers floating around out there, for my own reference, I always think of true flanging as something done in the studio by pro's, and phasing as something done on the fly with a simple, repetitive cycling box, with boring predictable results.

I could be all wrong on this, but that's how I think it goes...

Give me REAL flanging anyday. Thumbs Up


I think you're just describing different applications of the same basic principle. Two signals out of phase is two signals out of phase, essentially, regardless of any of that other stuff.

Moving a track "forward" in time to knock it out of phase is mathematically the same as moving it backwards by the same amount. It's still two tracks with a given amount of time between them.

Now if you really were mashing a pencil on a tape reel, you'd be CHANGING the amount of phase change between the two signals somewhat randomly, but to me it's still just a variation on the same effect, not a new effect in principle.

To make an analogy, "room" and "cathedral" are not two effects, they're two different ways of doing "reverb" that sound completely different.

I'm still not convinced, though I agree with your preference to expensive, better sounding flangers over cheap stomp boxes.

Really, I think "phasing" is a bad term anyway. Chorus effects are kind of the same thing and use phase differentials as well. So unless I trip up, I almost always call what we're talking about flanging anyway.

~S
View user's profileSend private message
JoeH
Moderator



Joined: Jun 22, 2004
Posts: 1827
Location: Philadelphia, PA/ Greenville, DE


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Wed Feb 01, 2006 6:01 pm Reply with quoteBack to top

You're right, Shotgun, it's mostly about terminology and perception, no matter how I described its creation.

The basic principle is SUPPOSED to be the same thing, I suppose....The net result of the "flange" effect I'm describing from the old days with tape is (Duh!) Phase Shifting - cancellation or reinforcement is what you hear.

In theory, that's what a "phaser" should do too. But of course, we all know the net result is different, because with good audio, there is no free lunch.

So, maybe although the goal is the same, the terms have taken on new subjective meanings based on the way they each perform? (I still think there's more to be had from the early phase shift you get from tape, because your ear is tracking the EXISTING audio, and when the new (early) audio begins to come in, it's sweeping in a different direction (up?) than it is when it's going back out of time (Down?) It's one of those things (like good visual effects in movies) that you know it when you hear it, and the cheap-o imitations are just that. Never as good.

The not-so-subtle difference here, including the full bandwidth you get with tape (and not chips or stomp boxes) separates the toys from the professional gear. To my ears, it's really obvious.

And once again to restate the obvious; flanging seems to be done more on the entire track, soup to nuts, while phasing is often applied to one instrument or track at a time, usually within a mix.

_________________
Joe Hannigan, Producer
WestonSound.com - Philadelphia, PA & Greenville, DE
Acoustic Music Forum co-moderator.
View user's profileSend private messageVisit poster's websiteAIM Address
mpd
Recording Org
Pro Audio Group



Joined: Mar 12, 2005
Posts: 23
Location: Philadelphia, PA, USA


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Thu Feb 02, 2006 8:44 am Reply with quoteBack to top

If anyone cares, I just looked this up in Zölzer's Digital Audio Effects book. Regardless of what they sound like, there are implementation differences between the two.

A phaser can be implemented as summing the output from one or more notch filters with the dry signal. Another method uses allpass filters instead of notch filters. They can also use a feedback loop for added effect. This can also be done fairly easilly with analog filters.

A flanger is usually implemented as a delay line / comb filter, where the delay time is modulated with a very low frequency signal. This is a decent approximation of what the mechanical effect actually does.
View user's profileSend private message
TheRealShotgun
Recording Org
Pro Audio Group



Joined: Oct 04, 2005
Posts: 219


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Thu Feb 02, 2006 8:52 am Reply with quoteBack to top

mpd wrote:
If anyone cares, I just looked this up in Zölzer's Digital Audio Effects book. Regardless of what they sound like, there are implementation differences between the two.

A phaser can be implemented as summing the output from one or more notch filters with the dry signal. Another method uses allpass filters instead of notch filters. They can also use a feedback loop for added effect. This can also be done fairly easilly with analog filters.

A flanger is usually implemented as a delay line / comb filter, where the delay time is modulated with a very low frequency signal. This is a decent approximation of what the mechanical effect actually does.



And there ya go. When in doubt, read a book. Nice work MPD.

~S
View user's profileSend private message
moonbaby
Recording Org
Pro Audio Group



Joined: Feb 23, 2005
Posts: 1991
Location: jacksonville,fl


------------

Books To Read
Your Forum Posts

gimmie gear

PostPosted: Thu Feb 02, 2006 9:05 am Reply with quoteBack to top

I could readily hear the differences between the 2 (phasing vs. flanging), and apparently so could enough engineers and producers during the 70s. After all, Eventide offered the Instant Phaser AND the Instant Flanger...
Flanging is reproduced by "bucket-brigade" type delays modulated by an LFO (sometimes a VCO), and there IS pitch-shifting involved as a result.
It is also referred to as a Doppler shift (Doppler noted that train whistles seemed to change pitch as the train changed distance in relation to the listener)...
Phase shifting is created by a notch filter being swept by an oscillator, and I've never noticed a pitch shifting with that. Phasing is a much simpler effect to generate. There is a world of difference between the sound of my ancient Maestro (by Oberheim) Phase Shifter and my ADA Flanger, and upon opening them up, a world of difference in their guts!
View user's profileSend private message
Display posts from previous:      
Post new topicReply to topic
View previous topic Log in to check your private messages View next topic



This topic sponsored by:

  Sound Performance Lab
(Tube, Mastering, Analog Gear)

  
  
  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



Powered by phpBB © 2001 phpBB Group

PHP-Nuke Port by Tom Nitzschner [Total Redesign By: Lorkan Themes] & 2004 www.toms-home.com
Pro Shop Cart
Your cart is empty.

[ Browse ]
Business Section
(News, Articles
Classifieds etc.)
· VocalBooth.com™ Gears Up for NAMM after a Year of Tremendous Growth
· New Rain LiveBook Audio Laptop With Up To 8GB RAM, Intel Montevina
· Artist Management Seminar - Washington DC
· Prime Loops Release Dirty Electro Synth Loops
· Free upgrade to Pro Tools 8 with any Digidesign LE product featuring 7.4.2
· Music Resources
· Eiosis releases AirEQ 5.1 Native and reduces the AirEQ's price
· Audio Impressions' announces Version 2.0 of DVZ Strings

[ More in News Section ]
Current Topics!
Last 10 Forum Messages

Reference audio CD's- Primer needed.
Last post by pr0gr4m in Mastering Sound Forum on Dec 03, 2008 at 00:48:39

Second Mic
Last post by Alden in Home, Project Studio's, Newbies on Dec 03, 2008 at 00:47:10

My PA Future
Last post by stealthy in Mixing Live Sound on Dec 03, 2008 at 00:42:18

recording electric guitar by Direct Input
Last post by tonybran in Recording Forum on Dec 02, 2008 at 23:19:26

Need Help Hooking My 60's Fender amp Directly To My Mac
Last post by Greener in Recording Forum on Dec 02, 2008 at 21:33:46

More on loudness wars!!
Last post by Dozer in Mastering Sound Forum on Dec 02, 2008 at 21:27:44

Your advice on the latest Laptop Hardrives for recording
Last post by pmolsonmus in Home, Project Studio's, Newbies on Dec 02, 2008 at 21:23:16

Magic disappearances through phase manipulation, by Remy...
Last post by ineedtolearnhowtorecord in Recording Forum on Dec 02, 2008 at 21:09:39

I Can't Even Use my own gear! Pre, comp, mic
Last post by Noelb in Vocals on Dec 02, 2008 at 20:52:25

empty mastering help!!!!
Last post by Space in Home, Project Studio's, Newbies on Dec 02, 2008 at 19:54:02


[ RECORDING ]
BookMark

 _MAKEBOOKMARK

New Topics!

Second Mic
More on loudness wars!!
Magic disappearances through phase manipulation, by Remy...
signal chain order.
is my mixing ok? critique please
empty mastering help!!!!
Your advice on the latest Laptop Hardrives for recording
Classical Recording Styles
why is impedance so important?
output from UA 2192??
Great River impedance??
Universal Audio 2192
recording electric guitar by Direct Input
I am so confused about recording vocals
Help with my setup??
Recorder under twelve hundred dollars
Feedback on TV Intro
Logic Pro 8: Error Code 28773
multiple hard disk configuration
Rut

RECORDING Forums

Recording Org RSS Feeds Community News. or Pro Audio Forums

Read this if you are a new poster Rules, who needs em?

For more information on advertising, investing , merging or any other ideas you may have for this community" Feedback

Pro Audio forums, audio reviews and all the moderating here is volunteer. Please remember no-one is being paid to be here or deliver hot coffee. Play Fair, be polite, patient and considerate to others. Title your topics properly and do not slander anyone, ever online. Also, if you love Recording Org and would like to make any donation in support of this site, please contact the Feedback link on the side bar. RO admin would be more than happy to add any contribution gift to the RO kitty. Give by becoming an RO Club Member and get a little better RO options.
Read this before your post here: Recording Org Disclaimer


This site can be translated into 13 languages. 錄音工作室幫助下,新聞和信息,數位專業音頻論壇, Opname studio helpen, nieuws en informatie, digitale pro audio forums, Studio d'enregistrement ŕ l'aide de nouvelles et d'information, forums de l'audio numérique pro, Tonstudio helfen, Nachrichten und Informationen, digitale Pro-Audio-Foren, Estudio de grabación ayuda, información y noticias, foros de audio digital profesional. help, pro tools, cubase, nuendo, DAW, Music Education, Arranging, Composing,collaboration des musiciens, professionelle Musiker und Ingenieure, colaboración de músicos profesionales y los ingenieros lo que pensamos acerca de una banda
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.33 Seconds

.: fiSubBrown Shadow phpbb2 style by Lorkan Themes :.
.: Original Theme (FiSubSilver Shadow) by: Daz 2004 :.