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hargerst
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PostPosted: Fri Feb 23, 2001 7:39 am Reply with quoteBack to top

<B>The Dreaded Mixdown</B><P>This is where many new recordists fall down. It's one of the hardest things to get right, but there are a few things you can do to help get your mixes closer to where they should be, right from the start. (MixerMan, who gets paid big bucks to do this, will hopefully jump into this thread at some point.) It requires a different mindset from tracking and arranging. It also requires that you not be married or in love with any one part in the song.<P><B>Tip 1.</B> Get as far away from the song as possible before you try mixing it. Don't try to do a mix right after a tracking session. Your ears are fried, and you're too close to the song right now. Objectivity is the word to remember. Wait a few days or even a week or more, if you have that luxury. Yes, some people can do a good mix right away, but that usually takes years to acquire that skill. If you haven't been doing mixes for many years, you ain't one of those people, so wait.<P><B>Tip 2.</B> Mix low. Yes, cranking it sounds cool, but it will also introduce more room reflections and give you a warped picture of the sound. Crank it when you think you've got the mix nailed, but keep it low for as long as possible.<P><B>Tip 3.</B> Listen to the song, not the tracks. The biggest mistake new mixers make is soloing each track and making it sound full and rich by itself, then they wonder why the whole thing sounds bloated and muddy. There are several methods that work to construct a good mix. You can start by bringing all the faders up, with the pan pots centered, and all effects turned off, or you can decide what the key element in the song is (the vocal, for example), and start working from that. Different engineers use different methods.<P><B>Tip 4.</B> Build a box - a small stage in your mind. Imagine a stage. You control where the player appears on that stage. Panning lets you control left to right placement, volume and reverb lets you control front to back, and eq lets you control the frequency blend (low to high).<P><B>Tip 5.</B> Resolving conflicts in the mix is the single biggest problem facing a mixer. You'll always find several tracks competing for attention in the same frequency range. The kick competes with the bass. The bass competes with the low guitars. The guitars may be competing with the vocals. The keyboards are all over the place. It becomes an even bigger problem for most people when they solo a track and work to make that instrument sound as big as possible. Bad move. All the instruments hafta work together and a particular instrument has to sound good <B>with ALL the other instruments.</B> <P>For the good of the song, some of the bottom end on the bass or the guitars may have to be eliminated. Yes, the instrument may not sound good when it's soloed, but it will blend in better when you listen to all the tracks. It's up to you to decide which instruments need to be shaved, but if you concentrate on the song first, it will start to become more and more obvious what needs fixing.<P><B>Tip 6.</B> Take frequent breaks and get away from the music for a few minutes. Rest your ears. If you're doing it right, it's the most demanding part of the whole recording process. You are literally listening to ALL the instruments at the same time, following them all at once, and it's easy to burn out. Wanna see an engineer really blow up? Try talking to other people in the control room while he's trying to work on a final mix.<P>There's a lot more, but we'll save it for another day, or wait to let others weigh in on this most difficult of all subjects.

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PostPosted: Fri Feb 23, 2001 8:25 am Reply with quoteBack to top

Great tips as usual Harvey. One other thing that I find quite helpful is to make sure to check my mixes on several sets of speakers before calling it quits. This is especially important when the mix position is in less than an ideal environment or if you are not quite comfortable on how your mix speakers translate. What may sound good on your system may blow the speakers right out of your friends little boom boxes later. Surprised

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hargerst
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PostPosted: Fri Feb 23, 2001 9:14 am Reply with quoteBack to top

Absolutely, Kevin. Getting the bottom end right is one of the hardest thing in a mix. Getting the vocals to sit right is another.<P>Geez, come to think of it, getting everything to sit right is a bitch. Someone could easily fill a book and sell it, called "The Fine Art Of Mixing". I'd buy the damn thing at almost any price.

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PostPosted: Fri Feb 23, 2001 10:23 am Reply with quoteBack to top

Ahhhh.. my favorite subject. I could speak for hours and hours on mixing. Harvey's tips are great. Defenitely valuable to the beginning mixer.<P>What can I add? Well let's start with the fundamentals of what you're working with. It's allot to digest, particularly with Harvey's list, and it should probably have it's own header, but I'll put it here anyway. <P>Barring 5.1, you only have 2 speakers to work with. But we live in a 3 dimensional world. So we're basically creating an illusion so that a mix sounds 3 dimensional. Let's call this a spatial illusion<P>When mixing there are 5 planes of spatial illusion. Level, panning, frequency, spatial perception, and contrast. These five planes are all used to create space in a mix.<P>Front to back: (Level)<BR>Level gives an element of a mix it's own space. Compression on individual<BR>channels helps keep the level so that it doesn't disappear in the mix. A<BR>loud instrument will appear forward, or towards the front. A quiet<BR>instrument will appear to be back or further away.<P>Left to right: (Panning)<BR>Panning allows you to give an element of the mix it's own space. For instance putting a guitar part hard right keeps it from washing out the vocal.<P>Up and down: (Frequency)<BR>Frequency is the use of EQ to boost or cut frequencies that either muddy or clear the mix up. For instance 250Hz-700Hz are fairly muddy frequencies, and if you have too many instruments using this frequency range the mix could be muddy. Everything in an arrangement or mix should have it's own<BR>unique fundamental frequency space.<P>Far and near: (Spatial Perception)<BR>Spatial perception is the use of reverbs, chambers, plates, delays, far mic placement, etc.. to create the illusion of space in the mix. An instrument with allot of reverb can sound like it is placed in a large hall. An instrument or a vocal with a long delay, can sound like it's in the alps. An instrument that's completely dry, will sound like it's in a small carpeted room, right next to you.<P>Sparse to dense: (Contrast)<BR>Arrangement is the use of muting, and altering the recorded arrangement to<BR>create space where it is needed to accent the more dense parts. The use of density to contrast sparse is great for creating the illusion of dynamics in a mix, within minimal dynamic range. The use of a limited dynamic range makes for better listening in more casual environments, where there tends to be external noise.<P>All 5 of these planes work together to create the illusion of space in a<BR>mix. One is no more important than any other in general, although one or two of the planes could prove to be more useful in a given mix. Not all are a requirement for a great mix either. For example, your mix should to be able to break down to mono, and still be a greqat mix.<P>I could speak in great detail on each of these planes. I could take them one at a time each week if anyone's interested.<P>I'll save Mixerman's 10 Steps to Better Mixing for another day.<P>Mixerman
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PostPosted: Fri Feb 23, 2001 10:51 am Reply with quoteBack to top

Damn, no wonder you get the big bucks!! Smile

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PostPosted: Fri Feb 23, 2001 3:04 pm Reply with quoteBack to top

Wow, great tips Harv and Mixerman. Maybe you guys should co-author "The Sound Mixer's Bible". I'll buy it!<P>My measly $.02 would be...in addition to using at least a couple of sets of monitors, I also listen to two sets of headphones. I've also used (I think it was Craig Anderton who mentioned this somewhere) the technique of listening to your mix in another room. That's the dead giveaway for the relative vocal level.<P>ze planes...ze planes - whatta concept!

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PostPosted: Fri Feb 23, 2001 3:30 pm Reply with quoteBack to top

Good idea, Larry, but don't try to do track levels or reverbs using headphones; that just doesn't translate to the real world. <P>The open door trick is great for listening to the mono sound and seeing if your balances work. Yeah, it's stereo in the room, but once you're outside the room, listening thru the open door, it's mono.<P>I could edit the book, but MixerMan would be the guy to write it.

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PostPosted: Fri Feb 23, 2001 4:06 pm Reply with quoteBack to top

man you guys are awesome! This is such a good forum.<P>Thanks for being here! Very Happy

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PostPosted: Fri Feb 23, 2001 7:04 pm Reply with quoteBack to top

Thanks for the most straight forward tip's, and enlightening follow up's, on mixing. Mr.Gerst, your tip's are terrific, looking forward to more.<P>--Rick

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PostPosted: Fri Feb 23, 2001 8:46 pm Reply with quoteBack to top

Great advice guys. The up/down plane holds true particularly when using a sub woofer, literally! I've found that using time align monitors like urei 809's or tannoys helps w/less than ideal monitoring environments (I.E. standing waves and such). What do you think?<P>Dan
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PostPosted: Thu May 24, 2001 2:32 am Reply with quoteBack to top

Hi!<BR>I just stumbled and across this forum and I have to say it should have been up much much longer, probably 4 years earlier. I would not have had to learn all the mixing skills by myself. But then again, maybe not. Loved that part about the illusion of space, which is something I like to refer to as landscape painting. (you know, drawing violins across the sky, dropping huge mountains of guitars, letting the earth rumble with bass and attaching phaser to birds flying around your head ) Wink<BR>Well, got carried away there.<BR>C U and thanx,<BR>Stefan <BR>Cheers,<BR>Stefan
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PostPosted: Sun Jun 17, 2001 8:45 am Reply with quoteBack to top

All I can say is WOW...<P>..the new guy<P>Dan-
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PostPosted: Sat Jun 30, 2001 11:08 pm Reply with quoteBack to top

Elegant way of condensing the how to of a mix.<P>I've heard the "how do you mix?" question several times, and my way of explaining these terms is usually very lame in comparison to your beautifull 6 steps, I was wondering if I can keep a hard copy of these in the studio for when the question is asked again?<P>The 7th step I would add, and that is a distant add-on to Mixerman's brilliant spatial perception note, is: Know your reverbs<BR>Cheat a believable space with them. Put everybody in the band in the same room, but with different reverbs and programs (plates, chambers, halls, etc... at the same time)<BR>Try as many different reverbs as you can, and have time for.<BR>Learn what reverb works with what. (and then change it) Very Happy<P>My almost rule of thumb is: The crappiest reverb in the world will make that hard-to-get-in-the-mix-instrument behave and do what you want it to do.<P>All these rules are if the song requires it of course.<BR>And the only thing you can never forget is that you are mixing music, and that is the most important thing, the music. If It tells you louder, go louder, if it tells you no reverb, go in that direction. The point is you are helping it, and doing anything you can to make it sound great.<BR>(The main point of Mixing and life to me are, to get it to sound the best you can, with what you've got in the time you've got to do it)<P>The answer to the spiritual "how is it supposed to sound?" question is: The song will tell you how it wants to sound.<P>....or something like that Rolling Eyes<P>Dim

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PostPosted: Wed Jul 11, 2001 9:14 pm Reply with quoteBack to top

Hey all - great tips on mixing here. It really is a medative state we go into, isn't it? I give bands 2 hours extra for free on mixing days just so I've got the time to walk away from it every half hour or so, and just stand outside for a minute or two and re-picture that "stage in my head".<P>Quick question - I see a lot of recommendations for judicious use of reverb during mixing. I cannot seem to find reverbs I like in my mixes - not to put on everything like suggested above. I have an Alesis Midiverb 3 & 4, a Nanoverb and a Yamha FX500, plus several "high-end" plug in Reverbs such as TC and Waves. I never like the sound of reverb on distorted guitar. Bass definitely does not sound good through a verb to my ears. The only things I seem to like verb on is a small room sound on drums, a plate on vocals and maybe a hall on solo guitars and hand percussion - but I can't find a place for any others. I will admit a lot of my mixes sound rather "dry" - how do you tweak verbs for instruments that you don't really want to "hear" verb on? What size verbs do you usually use?<P>Adam B<BR>Smokin & Jokin Recording Studio - Sydney Australia<BR><A HREF="http://www.angelfire.com/music/smokinjokin" TARGET=_blank>Smokin & Jokin web page</A>

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PostPosted: Thu Jul 12, 2001 6:03 am Reply with quoteBack to top

<BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><HR>Originally posted by Adam B - Smokin & Jokin:<BR>[QB] ....I cannot seem to find reverbs I like in my mixes.... Adam B<BR>QB]<HR></BLOCKQUOTE><P>(When I use reverb)<BR>Generally I use the smaller rooms and or plates for snare. A touch at times for vocals, different settings. As far as guitars if I do use reverb it's hardly enough to notice, you don't really hear the tails. It's more a hair of ambience to glue the guitars to the rest of the mix. Sometimes I record the guitars with the reverb on the amp, there's something about a touch of that spring reverb in the tube amp that often works just fine alone. Play around with very subtle use of verb.

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