Hey man, I read your thread over in "AudioFilm" and I am a sound designer for a video game company. Though I mostly only do the actual sound effects and implemetation of them I have tinkered around in the music dept now and then. What you are talking about is a type of software that can be programmed to playback certain loops at certain key points of a game or can be generated randomly. This offers a whole lot more "bang for you buck" for the developers and the players. A lot of times a game developer will write their own software to handle audio, but there are some companies that do it for you. The only one I can come up with right now is called FMOD . I hope that this helps.


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