Not quite sure about what you mean with "coming from behind", but remember there has to be alot of depth to the sound here. You'll have to automate reverbs and levels and such. Also think about how the surroudings affect the sound. Imagine driving a car past buldings with the window down. You hear the reflections of the sound coming off the buidings, and the character changes when you are between them.
I think what you have to work on is putting some depth in the mix to make it beleivable. Also, Why have you panned the sounds to the left right at the beginning? This makes no sense with what is happening on screen.
Good luk, looking forward to seeing the finished product ;)



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