Discussion in 'Recording' started by firebolt10, Jun 5, 2007.
What is the industry-standard for buffer size?
Buffer size in what?
Also, I doubt there is anything such as an "industry standard" in whatever buffer size you are inquiring about. Setting buffers depends on the system, the application, and the hardware...and since virtually no two systems are exactly the same, the various buffer settings may not be either.
The same exact application on two different computers with the same recording hardware may need various different settings.
Two of the same exact computers (out of the box) with the same exact recording hardware may need different various settings if using a different application.
The same exact application on two same exact computers (out of the box) may need different various settings with different recording hardware.
The entire system must be tweaked balancing all settings in the computer system itself (RAM configuration, OS tweaks, HD usages, etc), the recording hardware, and the intended application for best performance.
There is no one recommended setting.
It IS best if you experiment and tweak it out first, before you start any serious projects. Better to spend some time to do that than to find out it's choking in the middle of something important.
Right now I am running a TC - konnect 8 with nuendo 3. I have a great computer. I am now running at 512 samples, I was just wondering if I am getting my ass kicked in terms of quality. Thanks I will try experimenting with it.
Its not really an issue of quality but more an issue of can you deal with the latency?
Yup. It comes down to the stability and proper optimization of your DAW, and the quality of drivers. As well as if you use PCI/PCIe or Firewire (or even USB).
Modern PC's that use PCI/PCIe cards can do 32-Sample Buffers with good hardware (at least I have 3 DAW's that will ). Firewire interfaces usually peak at 128 Buffers or more from what I have seen...
An "Industry standard latency" does not exist. It is 100% hardware and software dependant. But it is generally accepted that anything below the 8-10ms range (Round Trip from AD-to-DA) remains in-audible to the player.
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