Specifically, I am curious about attacks. Is a 1-2 ms attack the standard for average, modern music mastering purposes (where 2 would be a relatively slow attack and 1 would be relatively fast)? It seems a bit quick to me ... What average range do you tend to work within? Are there any constructive comments or suggestions to add on other points? So far that passage has been the best resource I've come across for how, in general, to practically compress/limit music.