Hi everyone, Have a question about floating point. Right now I use 2 O2/R's in cascade. They are allright but they're are a few limitations ( and this also goes for the later models like the DM 2000 ). The biggest limitation of all is headroom and dynamic range on the Mix bus. When you look at the more expensive digital consoles like Euphonix or the Soundtracs DS 00 for example, they use floating point processing which increases headroom and dynamic range. Anyone have experience with these consoles ? ( I mean, what is the point of having great pre-amps and conversion if you get stuck with limited headroom on the mixbus ? ). Thanks for any comments.