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How to define a monitor's actual position?

Discussion in 'Recording' started by Lunatique, Aug 22, 2008.

  1. Lunatique

    Lunatique Active Member

    In owner's manuals, they tell you that you when you place the monitors in corners or close to/flush into a wall or on a meter bridge, you must make adjustments to the EQ settings at the back of the monitor to compensate for it. But what these manuals don't define is HOW close you must get to a corner or a wall to be considered close. 3 feet? 10 inches? How do we know when we have nudged a monitor into a corner or too close to a wall?

    Then there's the whole thing about placing them on meter bridges. They say that because the surface of the console is reflective, so it's better to place monitors on stands. But how does placing them on stands change anything? If you are sitting down working on the music, there must be some piece of equipment you're working with, and it's most likely placed on some kind of a table. So, even with the monitors on stands, you'd still have a "reflective" table/equipment in front of you, right? Or maybe the idea is that when you use stands, you're supposed to move the monitors back far enough so the first point of reflection won't even hit the reflective surface at all?
  2. Terabyte

    Terabyte Guest

    Do they even tell you what adjustments to make to the EQ?
  3. Lunatique

    Lunatique Active Member

    Mine does (K+H O 300D's) in the manual:
  4. GeckoMusic

    GeckoMusic Guest

    Let your ears be the judge if they sound too close to the wall.
    Or, if you don't trust them, use a calibrations system. Room EQ is a free one.

    The closer the reflective surface is to the sound source, the more sound it will reflect.

    Man, these long URLs that make side scrolling are annoying.
    (No offense Lunatique, you might not know about the url= syntax, it's partly PHPBB's fault.)
  5. Space

    Space Well-Known Member

    You were not happy with the original question/answer?

    Why are you doubling up on questions?

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