I recently did a budget gig. I got all sort of complaints on the main mix. People said they could only "see" my guitarsolo's but not hear them and there was way too much drum and bass. We didn't have a pro sound engineer like we do on normal gigs, but a former pro (so I was told) who volunteered. I could think of a few reasons why we got complaints. Guitar goes in with speaker simulation (no speakers = no spill). Drums spill into the room because they're acoustic drums and it is not a real big place Bass guitar is, unlike the guitar, amplified on stage. Also, there was not enough time for a thourough soundcheck. Our soundgirl said the channel layout was inefficient. Everything but the drum overhead was on one layer + all tracks were marked. In between sets I talked to our soundgirl and asked her to raise the volume on the keyboards and guitar. She said they were already on 0dB. Then I looked at the board and noticed: The master fader was way down around - 30dB. The faders for guitar and keyboards were indeed on 0dB. The faders for bass and drums were around the same level as they were for the IEM mix. I don't have any certificates in sound engineering, but to me it looked like the faders on the drums and bass should be lowered and the master fader should have gone up towards -5 to 0 dB. That way the keyboards and guitar could be better balanced with the drums and bass. If the total level is too high there's still the attenuators on the power amps that can be cut down a notch. Could it have been this simple or am I missing something?