C
Computer Part Metaphor
Guest
Hello guys,
I want to open this by saying that I've gotten so much wonderful information from this site, and I thank all of you for acting on your intentions to help everyone understand this stuff, especially us (sometimes frustratingly ignorant =]) new guys.
My problem: I feel, for the most part, blindfolded when it comes to dealing with the frequencies in my tracks. I have Cubase SX and the Waves package, which are both fantastic, but I am new, so I have a limited understanding of how to make the plugins work for me.
question: what should I do first? I have used the frequency analyzer that comes with Waves and then a multiband eq or compressor, then lining the windows up and lowering "offending" frequencies to balance the sound out, which helps, but I'm still in the dark about how to get my good sound... Do I just blindly start rising and lowering frequencies until the track sounds especially good or what? I can't imagine the pros do this, and I can't imagine that it is all trial and error (eg. "Well, I spent about two years on piano eq'ing and found that a lot of them need 650hz-834 lowered when it comes to Bosendorfers and some of the Yamaha uprights, etc.)... I am almost totally mystified here as to the science, the methodology, of finding the perfect sound for such a mind boggling range of combinations (different mics, different vocalists, different compressors, different eq's, etc. etc.).
To find the magic sounds probably takes a specific honing of a certain assortment of tools, is that right...?
Not to make this post overbearing, but I'm breaking a dam here, so please excuse me...
I also would like to know how many of you use "automation" in your mixing (eg. multiband compression being adjusted from a certain range to move over and limit a travelling peak at a certain point in the song). In theory, this would seem to be the most powerful and best way to create an amazing mix, but its seemingly time-consuming nature truly frightens me. I'm a musician first, not a sound engineer.
Alright you guys, hope this wasn't too much!
Josh
I want to open this by saying that I've gotten so much wonderful information from this site, and I thank all of you for acting on your intentions to help everyone understand this stuff, especially us (sometimes frustratingly ignorant =]) new guys.
My problem: I feel, for the most part, blindfolded when it comes to dealing with the frequencies in my tracks. I have Cubase SX and the Waves package, which are both fantastic, but I am new, so I have a limited understanding of how to make the plugins work for me.
question: what should I do first? I have used the frequency analyzer that comes with Waves and then a multiband eq or compressor, then lining the windows up and lowering "offending" frequencies to balance the sound out, which helps, but I'm still in the dark about how to get my good sound... Do I just blindly start rising and lowering frequencies until the track sounds especially good or what? I can't imagine the pros do this, and I can't imagine that it is all trial and error (eg. "Well, I spent about two years on piano eq'ing and found that a lot of them need 650hz-834 lowered when it comes to Bosendorfers and some of the Yamaha uprights, etc.)... I am almost totally mystified here as to the science, the methodology, of finding the perfect sound for such a mind boggling range of combinations (different mics, different vocalists, different compressors, different eq's, etc. etc.).
To find the magic sounds probably takes a specific honing of a certain assortment of tools, is that right...?
Not to make this post overbearing, but I'm breaking a dam here, so please excuse me...
I also would like to know how many of you use "automation" in your mixing (eg. multiband compression being adjusted from a certain range to move over and limit a travelling peak at a certain point in the song). In theory, this would seem to be the most powerful and best way to create an amazing mix, but its seemingly time-consuming nature truly frightens me. I'm a musician first, not a sound engineer.
Alright you guys, hope this wasn't too much!
Josh