H
Hypothesis
Guest
Hi,
I experienced a major problem working with Sonar, so I wanted to see if any of you had similar kind of problems at some point...
The problem is, that when for example, making a drum track by multiplying (copying) the snare drum sample (clip) in one track and Hi-hat in another (any sound with fast attack / transients will do) the program sometimes destroys (compresses or fades-in) the transients only on the first clip of the audio (the first snare drum sample), and the others play well... The problem is obviously somewhere in the mixing engine (buffering), since it was not present in Cakewalk Pro Audio 8, but CWPA9 & Sonar (even 2.0) have that problem... I've tried everything to solve it (from tweaking all the parameters in the audio section to completely reinstalling the system and putting a different soundcard, MME or WDM drivers), but the only thing that seems to “improve” the situation is lowering the buffer to 20ms in the mixing latency section of Sonar's audio options, and it still doesn't solve the problem completely...
The technical support suggested that I should :
- Download and install the 1.3.1 update from the Cakewalk site – Which I already have done
- Check if there were linked clips in my projects – I did, and there were none...
- Copy the whole project and paste it into a new document – I did, it didn’t solve it
- Select the whole project and then Apply Trimming – I did, it didn’t solve the problem
I'm worried since sometimes the problem is not so obvious & audible, for example when using sounds with slow attacks (like pads & stringy sounds), but it STILL IS present and it drastically spoils the sound... The other thing is that the problem appears somewhere in the process of making or mixing the song – it is not always there when I begin the project. I am in contact with many Cakewalk users working on different platforms and many of them experienced the problem at one level or another... Maybe we are doing something wrong, but I really don’t know what, since I’ve read every darn book about it and I’ve been in the computer-audio world for years now... I’ve also tried to turn off all the software synthesizers,plug-insand any other software running or memory resident – but it did nothing. I still get the “Boom-Css-Chh-Css”-rhythm sound more like “Woom-Css-Chh-Css” =). It doesn't matter what location I start the song from - (start, middle, near end) - the first clip played looses transients - others play well...
So, If any of you have experienced this problem or by some miracle know how to solve it, PLEASE let me know... The current Sonar configuration I'm using is : Asus A7V KT266, AMD Athlon 1.33GHz, 2xMaxtor UDMA133/60GB 7200 RPM, M-Audio Delta 1010 with WDM drivers, G-Force 2 MX400 64MB, 256MB DDR Ram on Win98SE.
Thanx, and all the best
Hypo
I experienced a major problem working with Sonar, so I wanted to see if any of you had similar kind of problems at some point...
The problem is, that when for example, making a drum track by multiplying (copying) the snare drum sample (clip) in one track and Hi-hat in another (any sound with fast attack / transients will do) the program sometimes destroys (compresses or fades-in) the transients only on the first clip of the audio (the first snare drum sample), and the others play well... The problem is obviously somewhere in the mixing engine (buffering), since it was not present in Cakewalk Pro Audio 8, but CWPA9 & Sonar (even 2.0) have that problem... I've tried everything to solve it (from tweaking all the parameters in the audio section to completely reinstalling the system and putting a different soundcard, MME or WDM drivers), but the only thing that seems to “improve” the situation is lowering the buffer to 20ms in the mixing latency section of Sonar's audio options, and it still doesn't solve the problem completely...
The technical support suggested that I should :
- Download and install the 1.3.1 update from the Cakewalk site – Which I already have done
- Check if there were linked clips in my projects – I did, and there were none...
- Copy the whole project and paste it into a new document – I did, it didn’t solve it
- Select the whole project and then Apply Trimming – I did, it didn’t solve the problem
I'm worried since sometimes the problem is not so obvious & audible, for example when using sounds with slow attacks (like pads & stringy sounds), but it STILL IS present and it drastically spoils the sound... The other thing is that the problem appears somewhere in the process of making or mixing the song – it is not always there when I begin the project. I am in contact with many Cakewalk users working on different platforms and many of them experienced the problem at one level or another... Maybe we are doing something wrong, but I really don’t know what, since I’ve read every darn book about it and I’ve been in the computer-audio world for years now... I’ve also tried to turn off all the software synthesizers,plug-insand any other software running or memory resident – but it did nothing. I still get the “Boom-Css-Chh-Css”-rhythm sound more like “Woom-Css-Chh-Css” =). It doesn't matter what location I start the song from - (start, middle, near end) - the first clip played looses transients - others play well...
So, If any of you have experienced this problem or by some miracle know how to solve it, PLEASE let me know... The current Sonar configuration I'm using is : Asus A7V KT266, AMD Athlon 1.33GHz, 2xMaxtor UDMA133/60GB 7200 RPM, M-Audio Delta 1010 with WDM drivers, G-Force 2 MX400 64MB, 256MB DDR Ram on Win98SE.
Thanx, and all the best
Hypo