Really, it can work just fine either way. First generation, second generation really isn't applicable when you're bouncing between different formats. Analog to analog would be a second-generation.
So if you are tracking to the analog deck which is in record/playback/repro and feeding that directly to the input of the digital machine, you are golden. This way, you'll have one half of the wow & flutter and no print through if you do not stop, rewind and play the tape back to record it into the digital machine.
Conversely, if you play back your digital track into the analog recorder and during the recording process you are monitoring the output of the playback head, you will be able to push the record level on the analog machine. Once you get it up to the point where you are experiencing the nonlinear saturation of over recording, you can then re-record that into an available digital record track.
You never want to record to your analog machine and then rewind to play it back to the digital machine. You'll never get it to synchronize and that's why this has to be done in a real-time streaming like manner. That way, you'll always have a finite amount of time delay between the distance of the record to the playback head. You'll then be able to slide your digital track forward in time to match synchronization with the remaining tracks.
I don't know how many other ways I can describe to you how to do this as you seem to keep asking the same questions over and over again. I know there is a language barrier here and I wish I could speak your language to help you better.
Where's my single malt Scotch when I need it?
Ms. Remy Ann David