Roland Juno106 Factory Presets

Discussion in 'Synths / Samplers & VSTi' started by pandamonkey, Feb 20, 2003.

  1. pandamonkey

    pandamonkey Active Member

    Joined:
    Dec 28, 2001
    I download some files (from a Roland site)that are supposed to allow me to get the factory presets back by playing them into the Keyboard. As I understand it, they are audible files that need to be played into the keyboard via a 1/4" cable. Is this correct, and can anyone give me some helpful information on how I might be able to accomplish this?
    Regards,
    pAndAmOnkEY
    P.S. I have the orig. manual still and have read it but would just like some tips etc..
     
  2. audiokid

    audiokid Chris Well-Known Member

    Joined:
    Mar 20, 2000
    Location:
    BC, Canada
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    hmm, I used to have two of those, loved them and wish I had them back. For some reason I remember restoring the original presets by holding a button down while turning it on. Anyone else remember that?
     
  3. chrissugar

    chrissugar Guest

    You load the files into a wave editor or a media player, conect the output of the soundcard to the the input jack from the Juno [ at the back of the Juno is tape-load]and play the file. Thats all.
    Before you do this, play the file and listen through a phone if you hear the sound at the output to be sure it works.
    Good luck.

    chrissugar
    P.S. I have three Juno 106s and I would never sell them. Absolutely great machines.
     
  4. chrissugar

    chrissugar Guest

    Here is the complete procedure:
    -load file in wave editor or media player
    -play the file and listen to the output of the sound card if you can hear the noise
    [something similar to the noise of program loading in the old ZX Spectrum computers]

    -conect the soundcard output to the Juno106 [TAPE LOAD jack]
    -set the memory protect switch to OFF
    -select the BANKGROUP where to load the sounds [A or B]
    -press the load button on the juno
    -play the audio file from the begining to end
    -if loading is complete set memory protect to ON


    If you have errors then modify the output level of the player and repeat the procedure.

    chrissugar
     
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