I was reading a mastering book and he described the some music as:
A. "there was no transient information"
and
B. "the sound was grainy and literally lifeless"
yet he said the music was very loud.
What do those two descriptions actually mean in terms of the process that created those characteristics.
I'm kinda lost as to the term grainy as it applies to music.
rick
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Transients are the spike of a sound and are the first things to
Transients are the spike of a sound and are the first things to get hit by limiters. In general when someone says there is no transient information, they generally mean that a limiter was over used and none are left. A compressor with a fast attack can also do the same thing. Drums usually suffer the most as they have a very big spike. So drums without transients sound kind of lifeless.
OK I understand now. thanks Mike. I also read about processing.
OK I understand now. thanks Mike.
I also read about processing. One device was a expander and the other was a compressor. I don't hear people talk about expanders hardly at all. Is that process now included in with the newer compressors?
Are mixers & ME folk using the expanders now days?
an expander is the same process as a compressor, just reversed.
an expander is the same process as a compressor, just reversed. So expanders are nothing new. instead of lowering the volume above a threshold, it just increases it. Gates are the the same by nature too. All of these process's lower or raise the volume at a threshold point.
Sounds like the music being discribed was over compressed.
Sounds like the music being discribed was over compressed.