From first mix through to final master, there are several places where compression might appear. Looking at the T -Racks S3 panel view, I was startled to see 12 plugin slots, with 2 X4 in parallel, followed by 4 more, which is a heck of lot of potential places to stick a plug- in, in a compressor/limiter laden program like T- Racks S3.
This has me wondering what the average number of compression stages there might be in the recordings of fellow recording.org members (mix and master included) and what you might think is the ultimate limit on the number of compression stages.
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Answers will vary as much as estimates of stars in the sky. I,
Answers will vary as much as estimates of stars in the sky. I, too, have wondered about how many compressors to use. I also wonder if my use of compressors is compensating for bad technique somewhere else.
I record my lead Vox on two channels - one DI and one through a tube preamp. The DI is compressed heavily with boosted treble. The Tube is treated with a general compression.
The compressor on the group sum of those two channels is another compressor that I use to "finalize" things. The other two compressors were tailored to those track's needs. This third one is the "real" compressor that makes the necessary changes so the vox will sit in the mix.
My acoustics have a compressor on each one of them.
My electrics have compression, either because of the distortion or I add one on clean tracks.
My bass is compressed.
My drums are NOT, but I use Addictive Drums, and those guys know better than me.
I use NO compression on the bus for the studio master.
In Wavelab, for mastering, I use the API-2500 Waves VST for a 1.5 ratio just to catch the peaks. The needles barely twiddle on that.
So, I use a lot of compressors. Hey pros, am I using too much?
Sorry, one clarification on the intent of the question, as I see
Sorry, one clarification on the intent of the question, as I see that I did not phrase it precisely enough. I meant per track, regardless of what that track may be, because as you observe, compression will indeed show up everywhere over and over again on a complete mix.
I've used two on a track: first one catches peaks and second on
I've used two on a track: first one catches peaks and second one for a more general compression effect.
Also I've used a send to send the signal to another compressor to put a heavy squeeze on it while keeping the original uncompressed. It's called parallel compression, also "New York Compression":
https://secure.wikimedia.org/wikipedia/en/wiki/Parallel_compression
And the exciting compressor, which is similar but squeezes the treble a lot:
http://www.recordinginstitute.com/R2KREQ/excomp.htm
I have noticed that staging the compression does something entir
I have noticed that staging the compression does something entirely different than just more heavily compressing the track in one go. This may be old hat to the pros, but it is a fascinating discovery to me. Naively, one would think the maximum number of stages for a single track (including compression at the mastering stage) is two, but if each stage is subtle, perhaps the number could be three, or four. One of the curious things that got me thinking about this was my Cubase default mastering setup. Once I imported the mix into the mastering window, Cubase automatically puts a dynamics plug-in (compressor/limiter) on the two bus in the track and on the stereo out bus. Now surely Cubase programmers expected any imported mixes to have some compression already applied, which means they anticipated three compression stages in total.
I don't think the question is trivial. I would like to better understand the phenomenon of subtle but multiple compression stages compared to just one or two heavier compression stages.
I've been using a lot of vintage-style compressor plugins, so th
I've been using a lot of vintage-style compressor plugins, so the eq curve of the plug is as important as the amount of compression given at each stage (which is almost never more than a couple of dB for me). In the CD I'm working on now I have the UAD Studer tape emulator followed by an additional compressor plugin on every track. Different compressors or each track - LA2A or the Fairchild on things that need fairly gentle compression, 1176 or LA3A if I want something more aggressive. Still only a few dB of gain reduction at any stage.
I don't compress my drum or vocal buses - at least I have not done so on the recent CD. I'll limit the master bus if I'm going to listen to it compared to reference material before being sent out to be mastered.
Thanks for the interesting reply. Is it possible to articulate w
Thanks for the interesting reply. Is it possible to articulate what makes a given compressor more aggressive than another, if they have been set as near identically as possible? Is it just the intrinsic eq curve of the plug, as you indicate?
My intuition is that if one is going to stack compression in any sense, the compressors should be disimilar. Is this a fair generalization?
With vintage compressors there wasn't much choice of ratio or at
With vintage compressors there wasn't much choice of ratio or attack and release times. So you can't really set them close. To me aggressive means higher ratios, harder knee, and (relatively) faster attack and release.
BobRogers, post: 360530 wrote: I've been using a lot of vintage-
I'm about to buy one of their UAD2Laptop pieces, was looking at that Studer emulator as well yesterday, looks like a lot of fun. How're you liking it so far?
Jmm22 - I was about to say what BobRogers said, but then he said it first! A lot of those vintage comps (and plugins based on them) have almost no controls at all beyond more or less compression and some really basic level controls.
EDIT: Also, I routinely use multiple comps per channel on vox, drums and bass. I don't often use more than 2 or 3, and when I do I attribute it to my own inexperience and lack of skill, as I should be able to get better results with less layers of comp I believe.
jmm22, post: 360532 wrote: My intuition is that if one is going
Sorry for the double post, but I wanted to address this - the answer is NO. If you have vintage emulating plugins, then maybe yes, because one comp might be faster for knocking off those crazy peaks, and then one might be slower and can even out the rest of the track's volume, so in that case 2 different comps is a good idea, and often necessary. BUT - if you only have one type of compressor plugin you can still mimick this effect, you stack 2 of them and set the first one to faster attack/release, higher threshold (and maybe higher ratio, depends) to handle severe peaks, and then a second one with slower attack/release, probably lower threshold, and possibly lower ratio (huge generalizations there... take with salt).
So you don't necessarily need different plugins, just different settings if your plugin gives you enough control.
I find that compressing compression invites a whole 'nother set
I find that compressing compression invites a whole 'nother set of problems to a single track.
+1
+1
I thought it was fairly standard practice (not all the time, but
I thought it was fairly standard practice (not all the time, but often anyways) to use a fast comp in concert with a slower one, especially on percussion tracks?
Only if one of those is serving as a limiter.
Only if one of those is serving as a limiter.
Ok, so basically what I'd outlined earlier, fast attack and rele
Ok, so basically what I'd outlined earlier, fast attack and release for the first comp, higher threshold and (possibly) higher ratio? Just so I'm understanding right, you're saying that it only works well if that ratio is set to infinity (or we'll say whatever the max is for that comp), or you're saying that whole technique works regardless of ratio because one is just targeting the high peaks with the first comp?
Not trying to be obtuse, just trying to make sure I understand!
AToE, post: 360535 wrote: ...I'm about to buy one of their UAD2L
I like it quite a lot. It's really making this folk/country project I've been working on come together. By choosing tape type, speed, and bias you choose a mild eq curve that gives a cohesive feel to the songs. Controlling the input to each track adds a bit of tape compression to those tracks that need it. I certainly don't slam it, so a "real" compressor in the signal chain helps.
The UAD2 Laptop solo comes with the LA2A and the 1176. (The vintage style compressors are what attracted me to the UAD-2 in the first place.) I use those a lot and you can get a lot of instances of them - even with the solo. The Studer is just out, so it is at its maximum price right now. Also, it eats a fair amount of DSP, so it may not be the most practical plugin for a solo. (Though you could put it on a track and bounce down and then turn the plug off.) You will get 14 day demos on each plug which you can activate at any time. Pay attention to how much DSP each plug uses and develop a strategy for using the solo.
Davedog, post: 360537 wrote: I find that compressing compression
These are not contradictory statements.
Davedog, post: 360537 wrote: I find that compressing compression
Do you find these potential problems are noise related, or related to the track's dynamic structure?
The problems are dynamic. You can get some crazy nonconvex gain
The problems are dynamic. You can get some crazy nonconvex gain curves with two compressors. The practice of using a compressor with a slow attack and a low ratio at one threshold and one with a fast attack and a high ratio (e.g. a limiter) at a higher threshold is one that works to give a nice double knee gain curve that permits a controlled attack but a lot of punch. It's definitely possible to add a lot of problems, but if you keep it simple its not so bad.
But would it be fair to say that if the compound compression is
But would it be fair to say that if the compound compression is not audibly objectionable, or perhaps even pleasing to that ultimate aribiter (the ears, or more properly, the brain) then the gain curve geometry is moot? Although perhaps the case is that compound compression that is not objectionable simply does not exhibit a nonconvex gain curve. Also, can you elaborate in any way as to what these gain curves are, or some way I can imagine this? Or, are you aware of any online or text source where I can learn more about gain curve geometry? It would be beneficial to be able to visualize this concept to some degree. In my early imagination of this non-convex gain curve, it seems to be dependent on order, i.e., a "crazy non-convex gain curve" might be rendered convex merely by switching the order of compressors (with their respective settings.)
And if it is possible to create a nice double knee curve, why not a nice triple knee?
Also, what typifies the crazy non-convex gain curve sound? How will I know it when I hear it?
jmm22, post: 360555 wrote: But would it be fair to say... viz.
viz. The Beatles:
Rules:
1. DO whatever sounds good.
2. DON'T blow up the equipment.
3. OBSERVE these rules in the order written.
(Of course, they could afford to blow a few things up. I can't LOL!)
Very funny! Those are rules even I can follow :smile:
Very funny! Those are rules even I can follow :smile:
:D
:D
What is the point of your compression in the first place if you
What is the point of your compression in the first place if you are layering two or three instances? I think the whole point of compression is not understood if this is in fact the case. There are specific reasons (ie limiting) where two instances might happen on the two bus or on a snare. In general practice it would be better to ask yourself what you are trying to achieve and use it once. If the initial track is properly recorded in the first place, multiple instances of compression shouldn't be necessary. Remember, a double edged sword cuts both ways.
Obviously this is not my speech but is from the sticky at the top of this forum. The information is key and pertinent though IMO.
This is turning into a great thread, I think it actually has cov
This is turning into a great thread, I think it actually has covered a few things Shotgun didn't talk about (oh yes, I've read it a few times, it's almost Slipperman-esque!).
I can see why 3 comps would start to be pointless, seems like there's little you could do with 3 that you couldn't do with 2 (as discussed previously, one of them effectively being a limiter) - but I know that I personally simply do not have the skill to deal with many signals with a single compressor. Especially kick and snare drums, which I find seperate tailoring of the attack and sustain to be very important to me getting the sound I want(though I fully admit that someone with more skill could quite possibly accomplish what I can and more with a single comp). Maybe I could get similar results from 2 different mics compressed in different ways, one dealing with attack one with the "tone" of the drum, but even then, if the drummer is less than perfect I can think of cases where 2 comps would save my butt!
TheJackAttack, post: 360563 wrote: What is the point of your com
One could make a fair argument that if there is any kind of potential sonic effect from using two or three compressors that cannot be duplicated by one, then it may have relevence, and perhaps even application. Further, even if multiple compression has no useful application, I would still want to fully understand its nature, because I am always inquisitive about limits (not in the compressive sense:tongue:.) Further, two instances of compression seems almost mandatory, if one counts compression on individual tracks in the mix and comp/limit in the master.
In addition, it seems possible that some plug ins that are not explicitly compression could still have algorithms that have some kind of compression characteristic. Granted, I am just surmising here, but if this is true, some of us might be using compound compression without even knowing it.
Well.........if you think of a sine wave as if it were a woman's
Well.........if you think of a sine wave as if it were a woman's breast and the nipple is the part you are lopping off with the compressor it might make a better visual. Then lets say you made that nipple inverted by quite a bit because of the ratio of your compression. Now you hit it with another compressor with a different ratio and release curve. Now we have something visually that could have been painted by Salvadore Dali or Edvard Munch. It may be artful, but the intent better not be to be pleasantly appealing and rather something else.
In the broader sense of how say three compression stages might i
In the broader sense of how say three compression stages might interact, it is worth noting that the compressors will never see a simple sine wave, or bosom. In a busy mix, they are going to see something that even Dali or Munch could not render on their most lucid days.
But please don't take my remarks as any real disagreement. I think it is important to stake a claim on a subject (even an incorrect claim) merely as a method of forcing concepts and ideas to the surface.
I follow what TJA is saying, but maybe replace "sine wave" with
I follow what TJA is saying, but maybe replace "sine wave" with "envelope" since yes, even on just one track the compressor will be seeing a lot more than a simple sine wave.
:tongue:
:tongue:
Oi. Try to use some eloquent imagery around here. Don't
Oi. Try to use some eloquent imagery around here.
Don't yous goys know how hahd it is fer us Lederneks to yuse r wrdz?!?
:wink:
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I miss the Shotgun. When you use compression you are not only
I miss the Shotgun.
When you use compression you are not only effecting the 'envelope' but also the sources dynamics. Thats what the release and make-up gains are all about.
An example of these effects can be demonstrated very easily.
Take an articulate and busy guitar lead as an example. Note how you can hear all the notes without any compression present. Even the 'Jazz' notes. Now compress the bejeeezuss out of it. Notice how the notes arent as articulate as before. Sorta like a Jimmy Page lead.....Now, without adding any makeup gain other than to bring it back to its relative volume in solo, drop it back into the music backing tracks........Where did it go?
So. Whats going to happen to this track when its limited across the 2-bus now? More disappearing? You bet.
Someone said earlier that if the tracks are recorded properly, compression just becomes an effect and not a repair. This is something to strive for.
Mr. Dutton! Drop you socks and grab your pencil! Stop thinking
Mr. Dutton! Drop you socks and grab your pencil! Stop thinking about breasts and nipples!
Gain curve: A wire has a gain curve of 1:1. One dB gain in the input yields one dB gain of output. Input-outpt graph is a straight line with slope 1. Suppose we put a compressor in the circuit and set the threshold to -20dB, ratio to 2:1, attack an d release time to 0ms (impossible, but bear with me). Input-output graph has a slope of 1 up to -20dB, a "knee" at that point and a slope of 1/2 (2 dB input to 1 dB output) after that. If we add makeup gain that just moves the whole curve up vertically.
What does that do to a drum hit. A drum hit has a sharp spike at the beginning and longer, smoother decay afterward. Well, everything above -20dB gets squashed to half it height. Good. That makes the decay flatter giving more boom after we add makeup gain. BUT it does the most damage to the spike at the beginning. Less spike - less high frequency crack. If we increase the attack time more of the spike sneaks through with more high frequency snap. Good. Ahh, but what if the spike now clips our signal after the makeup gain. Well we can add another compressor with a threshold of, say -6bd, a high ratio and a fact attack. Note that this puts another "knee" in our gain curve. The first at -20 dB and the second at -6db minus the makeup gain of the first compressor. If the ratio is infinite and the attack is 0ms then it simply clips the spike off at -6. A lower ratio makes for a rounded spike instead of a clip.
I'm sorry I ever used the term "nonconvex". It would make sense
I'm sorry I ever used the term "nonconvex". It would make sense to mathematicians - and not all of them. It just makes things more confusing to everyone else. The easiest example of a compression artifact is "pumping" - background sounds that get noticeably louder when the main sounds pause. This can happen with one compressor set improperly. Worse things can happen with two.
No need to be sorry. Surely the fundamental utility of the term
No need to be sorry. Surely the fundamental utility of the term convex (or its vexing converse, the non-convex) even when used in branches of mathematics other than geometry, is due to its fundamentally geometric meaning.
And I am going to take your other post as a mild endorsement of sorts for at least the potential utility of compound compression.
BobRogers, post: 360581 wrote: Mr. Dutton! Drop you socks and gr
I usually have the comp acting as a peak limiter first in the chain, but I've noticed a couple people in this thread mentioning it in the chain after the "main" compressor... what would I be missing/adding by having it first rather than second?
EDIT: Also, non-convex made perfect sense to me if I pictured a graph with the horizontal axis as time and the vertical as amplitude. Maybe that was wrong though!
@Bob: You want me to stop thinking about whaaaa? Unner-edumakate
@Bob: You want me to stop thinking about whaaaa? Unner-edumakated Sergeant Dutton?
Mathematics r a gut subajeckt fur me. I unnerstant bullit trajectory 'n unnerlyin princi princi principalz uv elervation, wind und temper(ature) inter-acktion. Iz thar more toit?
There seems to be another way that the two knee solution (yes, I
There seems to be another way that the two knee solution (yes, I'm on a roll for defining new recording lingo) might perform an interesting function, and that is if one is particularly hard and the other soft, or vice versa.
Then again, that is exactly what you said Bob, but I still needed a reason to introduce the two knee solution.
No need to worry John, Michael Faraday probably knew less math t
No need to worry John, Michael Faraday probably knew less math than you, but Einstein still hung a picture of him in his study.
TheJackAttack, post: 360563 wrote: ask yourself what you are try
This is the best advice IMO. Not just for compression, but for everything you do while mixing.
eg: lets say you are compressing a kick drum. You want to add some extra punch to the sound, but you also want to tame a few over-enthusiastic hits in places.
The chances are that your punchy (slow attack) compressor setting will make the occasional too-loud hits much worse. But setting a faster attack time to tame those peaks will kill the punch. Now its obvious that you need two compression stages: one with a higher threshold and fast attack to catch the occasional peak, and another with a lower threshold and a slower attack to add an overall punchiness to the whole part.
Pagination