Hi,
I'm an indie game writer/developer working on a new iPhone game. Rather than pay for stock sound effects, i'd like to have a go at recording some myself (most likely creating the sounds in my home using various props)
Does anyone have any suggestions for a good equipment setup for recording sound effects?
I've asked this is another forum and people seem to be recommending Zoom H2 which is a portable recorder and costs £159.
I personally like the idea of something like a RODE M3 condenser microphone: http://www.dolphinmusic.co.uk/product/2 ... de-m3.html
and
Blue Microphones Icicle: http://www.dolphinmusic.co.uk/product/3 ... cicle.html (a mic preamp which would interface directly with my mac and can provide phantom power to the RODE m3)
The cost for the M3 and Icicle is about £130. What are your professional opinions on this?
thanks
Chris
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MadTiger3000 wrote: Google sound effects. There are hundreds of
MadTiger3000 wrote: Google sound effects.
There are hundreds of thousands of sound effects available already. Get those.
You are better at developing games than you are at recording sounds.
EDIT:
I may sound like I am being unnecessarily mean, but I am an ex-software engineer, and I just hate to see people dabbling in things that they don't need to, losing focus. Your time is valuable.
Thanks for the comments. It's certainly a path i'm considering. I suppose it depends on how you look at it. I think i'd enjoy the learning experience even if I just end up using stock sounds in the end.
The creation of sound effects can be a lot of fun. However, it
The creation of sound effects can be a lot of fun. However, it is not an area for dabbling or half-assed measures. I do audio post for film/video. I'm using Pro Tools (no surprise there) and have a couple of nice mic pres and about a dozen different mics. The first thing required is quiet, so you will need a sonically isolated and treated room. Why? You don't want your sound effects contaminated by other sounds. You need decent quality mics and pres? Why? All audio gear has self noise which can also contaminate you sound effects; better quality gear has less self noise and will record the subtleties of great sounds. You'll also need a decent DAW program with a fair selection of plug-ins for sound manipulation. And don't forget that you'll need some nice near-field monitors.
There are other approaches to creating sound effects; granular synthesis is especially popular with sound folks designing for games.
If you're going to do it, you may as well do it right.
Google sound effects. There are hundreds of thousands of sound
Google sound effects.
There are hundreds of thousands of sound effects available already. Get those.
You are better at developing games than you are at recording sounds.
EDIT:
I may sound like I am being unnecessarily mean, but I am an ex-software engineer, and I just hate to see people dabbling in things that they don't need to, losing focus. Your time is valuable.