First I want to apologize, I'm horrible with terminology so I may have to over-explain something to get my point across. Sorry if this is frustrating for anyone trying to help. But I do thank you for your efforts.
So, my question lies in playing back a track. Say I record a guitar track and I mess up a part. So I do a take over that track for that specific part. When I play it back and it gets to the section where the second take starts there is a slight pop when it crosses that line. I've found that fixing it requires me zoom in very close to see the wave as a small line and drag the start of the track left and right to get the start of the take to match up with the lines of the first take (God I hope this is making sense. I wish I could provide screen shots but I'm not currently at home.). This seems to do the trick but it takes a few minutes at a time to do. Usually, there will be 30+ sections I have to retake to get the best sound possible, and atleast half of these will have that pop. I've tried using more Gate to resolve the problem but it doesn't seem to be a noise issue, it seems to lie in the audio itself. I also tried some compression but no dice. Is there any better way to fix this issue or prevent it in the future or is this pretty standard?
Set up:
Windows 7
Cubase 7.5 (upgrading to 8 tomorrow :D)
PreSonus StudioLive Firewire 16.0.2
KRK Rokit 8 Monitors
Shure SM-57 for miked instrument tracking (all instruments are miked)
Orange Dark Terror amp
Orange 4x12 cab
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Cubase has a "Snap to Zero Crossing" function which will cause y
Cubase has a "Snap to Zero Crossing" function which will cause your punches to 'snap' to that exact point where the sound wave crosses between the + and the - voltage. The pops you hear occur when a wave suddenly jumps from a positive voltage to a negative voltage or vice-versa. (This voltage jump actually happens in the DA converter).
The button for this function is located in the top toolbar area, just to the right of the transport buttons.
Occasionally this does not eliminate the 'pop' and a very short crossfade is necessary.
~Jeff
Makzimia, post: 422251, member: 48344 wrote: Hi Thomas, first of
Makzimia, post: 422251, member: 48344 wrote: Hi Thomas, first off, doing a punch in and punch out is a common practice in recording. The pop is easy to take care of. Most DAWs do a crossfade. That is how I would handle that. Ideally, of course, is get it right in the first place, lots of practice :D. Comping allows you to also do best bits together, something I haven't done any of, but I have watched in fascination of demos by those who can do that effectively. I do old school, practice my arse off, then record it right, or ignore it if it's still R & R LOL.
Idk why I never thought about doing a crossfade. I'm a dunce haha. I thought I had it down to where I didn't need to do that anymore, but with this bands project I'm working on it's all over the place. Maybe it's the difference between his amp and mine. Who knows. But thanks for the reminder!
thatjeffguy, post: 422256, member: 38103 wrote: Cubase has a "Snap to Zero Crossing" function which will cause your punches to 'snap' to that exact point where the sound wave crosses between the + and the - voltage. The pops you hear occur when a wave suddenly jumps from a positive voltage to a negative voltage or vice-versa. (This voltage jump actually happens in the DA converter).
The button for this function is located in the top toolbar area, just to the right of the transport buttons.
Occasionally this does not eliminate the 'pop' and a very short crossfade is necessary.
I'll have to look for that when I get home. I'm fairly new to Cubase (this is my first full project in the month that I've owned it) so there's a lot that I still don't know. Thanks for that info! I love the people on this website. Never had bad advice.
Hi Thomas, first off, doing a punch in and punch out is a common
Hi Thomas, first off, doing a punch in and punch out is a common practice in recording. The pop is easy to take care of. Most DAWs do a crossfade. That is how I would handle that. Ideally, of course, is get it right in the first place, lots of practice :D. Comping allows you to also do best bits together, something I haven't done any of, but I have watched in fascination of demos by those who can do that effectively. I do old school, practice my arse off, then record it right, or ignore it if it's still R & R LOL.