Composing for video games
Does anyone have any resources for producing music for video game soundtracks?
Is there any literature on the subject?
Are there any websites that cater to such information?
Does anyone have any advice on hw to break into this industry?
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music for games
hi, I'm interested in getting online projects for creating and producing games music, sound effects or that kind of stuff, i couldn't find any help on the internet regarding this subject so far, if any 1 can suggest something, that would be very helpful.
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Creating sound for Games, Cartoons. Equipment, Software
I want to try to mess around with sound for cartoons and games. What I am really interested in creating. Sound Fx. So I understand that a lot of sounds can be recorded live, but what if you want some blaster sound etc... What Software do I need for that? What keyboard? I was thinking to begin with M-audio Oxygen or E-mu Xboard... Any suggestions? Thank you.
Software for making music for video + games (sequencers)
So heres the deal. I use Cubase Studio 4 for most of my recording as far as bands and live instruments. As far as midi instruments, making beats and making whole songs with virtual instruments, I've tried Reason and have an unregistered full version of Fruity Loops.
Music for Games
Ok,
I'm actually getting into this now. Then a thought came to me regarding the project's completion and money. I really don't know much about how music for games is organized on a payment level but from what I know:
*Almost all music for games are Work for Hire
*Music for games is not monitored by any P.R.O. (Performance Rights Org.)
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Sound For Games
Hi all...
'm about to start now my Diploma work and it will be about SOUND FOR GAMES ( Music + FX + Dialogs ) and i'll tell about the Technologies, the importance of the sound in a game.. how we do that.. how we can make it better... those kind of things
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Let the games begin! Soundscape 32 now in stock
Watch this space--I'll be looking at every nook and crany for differences from R.Ed,as well as posting results of an upcoming Soundscape shootout!
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Remuneration for video games music composing
As a composer for a major video games company, i'd like to exchange views and experiences with other musicians who have been exposed to the flat fee system vs royalties/rights system.
What is your experience, what's the rule, how do you manage that, with which results : is the "no rights with the highest fee" the most common final deal?
Thanx for sharing your experiences.
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