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music for games

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Submitted by Deusx on

hi, I'm interested in getting online projects for creating and producing games music, sound effects or that kind of stuff, i couldn't find any help on the internet regarding this subject so far, if any 1 can suggest something, that would be very helpful.

Creating sound for Games, Cartoons. Equipment, Software

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Submitted by anonymous on

I want to try to mess around with sound for cartoons and games. What I am really interested in creating. Sound Fx. So I understand that a lot of sounds can be recorded live, but what if you want some blaster sound etc... What Software do I need for that? What keyboard? I was thinking to begin with M-audio Oxygen or E-mu Xboard... Any suggestions? Thank you.

Music for Games

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Submitted by XTREEMMAK on

Ok,

I'm actually getting into this now. Then a thought came to me regarding the project's completion and money. I really don't know much about how music for games is organized on a payment level but from what I know:



*Almost all music for games are Work for Hire

*Music for games is not monitored by any P.R.O. (Performance Rights Org.)

Sound For Games

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Submitted by anonymous on

Hi all...

'm about to start now my Diploma work and it will be about SOUND FOR GAMES ( Music + FX + Dialogs ) and i'll tell about the Technologies, the importance of the sound in a game.. how we do that.. how we can make it better... those kind of things

Remuneration for video games music composing

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Submitted by anonymous on

As a composer for a major video games company, i'd like to exchange views and experiences with other musicians who have been exposed to the flat fee system vs royalties/rights system.

What is your experience, what's the rule, how do you manage that, with which results : is the "no rights with the highest fee" the most common final deal?