Nice energy, vocals guitar and bass sounds good. Drums need more love. That HH makes my eyes bleeds.. I guess a part of it comes from the instrument and tuning..
It's 9.8dBLUFS and has a true peak of +1.3dBFS. That kind of loudness doesn't get you the kind of advantage it used to. If you want a crushed mix, fine, crush it, but leave some headroom.
There's an overall buildup of harshness in the highs, especially around 8kHz. The cymbals seemed to have it most, and then the guitar. Bass seemed lacking. Kick sounded okay until everything else came in and swamped it.
Kerfoot32, post: 459320, member: 45659 wrote: And how would you suggest I do that?
Turn some stuff down a bit. Try starting your mix with kick, snare and lead vocal, then add bass, then fit the rest around that. Focus on not losing the backbone of kick/snare/vocal/bass by covering them with too much guitars. readjust the backbone elements as you add the guitars (like adding definition to the bass, perhaps), but try to keep that basic relationship solid.
Hey that's a great suggestion. I'm gonna try that approach next mix. I appreciate all the feedback! When you say the bass seems lacking is it just too low or does it need some EQ?
Comments
Nice energy, vocals guitar and bass sounds good. Drums need more
Nice energy, vocals guitar and bass sounds good. Drums need more love. That HH makes my eyes bleeds.. I guess a part of it comes from the instrument and tuning..
Can you talk about your recording process ?
Round 2 [MEDIA=audio]https://recording.org/attachments/reefer-m
Round 2
[MEDIA=audio]https://recording.o…
It's 9.8dBLUFS and has a true peak of +1.3dBFS. That kind of lou
It's 9.8dBLUFS and has a true peak of +1.3dBFS. That kind of loudness doesn't get you the kind of advantage it used to. If you want a crushed mix, fine, crush it, but leave some headroom.
There's an overall buildup of harshness in the highs, especially around 8kHz. The cymbals seemed to have it most, and then the guitar. Bass seemed lacking. Kick sounded okay until everything else came in and swamped it.
Ok how should I approach fixing the kick?
Ok how should I approach fixing the kick?
Kerfoot32, post: 459318, member: 45659 wrote: Ok how should I ap
Don't swamp it with everything else.
And how would you suggest I do that?
And how would you suggest I do that?
Kerfoot32, post: 459320, member: 45659 wrote: And how would you
Turn some stuff down a bit. Try starting your mix with kick, snare and lead vocal, then add bass, then fit the rest around that. Focus on not losing the backbone of kick/snare/vocal/bass by covering them with too much guitars. readjust the backbone elements as you add the guitars (like adding definition to the bass, perhaps), but try to keep that basic relationship solid.
Hey that's a great suggestion. I'm gonna try that approach next
Hey that's a great suggestion. I'm gonna try that approach next mix. I appreciate all the feedback! When you say the bass seems lacking is it just too low or does it need some EQ?
It seems low to me. Once it's up a bit I'll be able to say if it
It seems low to me. Once it's up a bit I'll be able to say if it needs eq.
The Hi-hat still hurts my eyes... Too much of high frequencies.
The Hi-hat still hurts my eyes... Too much of high frequencies.
Cheap hyped overhead mics ?? There is so much HF on the cymbals and HH that it feels like the rest of the instruments have not enough...
I have troubles getting over the HF and comment further sorry ...
Round 3. I think this is a lot better. [MEDIA=audio]https://rec
Round 3. I think this is a lot better.
[MEDIA=audio]https://recording.o…
Round 4 [MEDIA=audio]https://recording.org/attachments/reefer-m
Round 4
[MEDIA=audio]https://recording.o…