I want to extract midi notes from Drum Track Audio like Sonar 6 audio snap does but I was just curious if I could do the same thing in Cubase Sx with a plugging or something?
There's rarely any latency in drumagog. And most likely the only solution I know of, and can understand from your question, is Beat Detective which is available only on ProTools (as far as I know).
If you want midi notes (you cannot convert a wave to MIDI, MIDI is not sound it is just information that triggers sound) I would suggest downloading a notation program and write the drum parts out yourself
I read somewhere that AudioSnap can do that...but it probably doesn't work with cubase.
I've never had any latency problems with drumagog when converting audio to MIDI. But if it is laggy, wouldn't the resulting midi data be uniform in it's latency so with just a simple shift you should be able to fix it up?
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http://www.drumagog.com/
http://www.drumagog.com/
Drumagog There is to much latency with Drumagog!! Thanks anywa
Drumagog
There is to much latency with Drumagog!!
Thanks anyway
There's rarely any latency in drumagog. And most likely the onl
There's rarely any latency in drumagog. And most likely the only solution I know of, and can understand from your question, is Beat Detective which is available only on ProTools (as far as I know).
If you want midi notes (you cannot convert a wave to MIDI, MIDI is not sound it is just information that triggers sound) I would suggest downloading a notation program and write the drum parts out yourself
Audiosnap AudioSnap by Sonar converts audio to midi you do not
Audiosnap
AudioSnap by Sonar converts audio to midi you do not know what you are talking about!!!!!!! Please do not respond in this post again!!!!
I read somewhere that AudioSnap can do that...but it probably do
I read somewhere that AudioSnap can do that...but it probably doesn't work with cubase.
I've never had any latency problems with drumagog when converting audio to MIDI. But if it is laggy, wouldn't the resulting midi data be uniform in it's latency so with just a simple shift you should be able to fix it up?