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PSP Vintage Warmer has just been released. I have to tell you that it sounds pretty cool. I have been using it a lot and the price is pretty decent!.

Well, take a look at this:

PSP VintageWarmer is a high-quality digital simulation of an analog-style, a single or multi band compressor/limiter. It combines warm analog sound with a straightforward user interface, and comes with a rich library of presets. The plugin processor is highly flexible and can be used for both single and multi-band compression, as well as brick-wall limiting. This makes it an essential tool for mixing and mastering engineers. Careful attention has been paid to PSP Vintage Warmer's overload characteristics with the processor being capable of generating saturation effects typical of analog tape recorders. PSP Vintage Warmer also incorporates professional VU and PPM metering together with accurate overload indicators thereby assuring professional quality results.

Features:

High quality signal processing algorithms
Single or multi-band signal processing
Shelf filters for bass and treble frequencies in single-band processing mode
Control of bass and treble signal components in multi-band processing mode
Accurately calibrated VU and PPM meters with the overload indicators
96kHz and 192kHz compatibility
Library of presets
Price: 149$

More info: http://www.PSPaudioware.com

Comments

lambchop Tue, 05/20/2003 - 13:08

Doc, I think that your question is very difficult to answer. The cost of a plugin is relative to the users need, competition, quality etc. The unfortunate reality is that many plugins are pirated due to their steep price and unknown quality. The other side of the equation is the creator should be compensated for his/her effort. I personally think that certain companies gauge the end-user with their horrific prices (Waves etc.) which only gives incentive to the pirates and this becomes a vicious cycle. No plugin is worth $800 in my own opinion. One possible way to rationalize the proper price might be to equate the ratio of the plugin to its hardware counterpart against the ratio of the recording software/hardware (interface) to its hardware counterpart. Seems to me if you paid a total of $2-3,000 for your recording software and audio interfaces, and its hardware counterpart would cost, say $20-30,000, an $800 figure would be very hard to legitimize for a plugin suite.

falkon2 Tue, 05/20/2003 - 22:18

I like the idea of the ratio thing - Makes a whole lot more sense.

Then again, the companies probably base their prices off the market demand - not as many people are going to buy a high-end plugin suite as there would be mindless drones picking up the latest Avril Lavinge CD, and those who NEED the plugin suite, WOULD be able to afford it. (Or a significant portion, at least).

Lets say there are 50 people who want Waves. at the price of $800, only 25 people buy - the rest are discouraged by the exorbitance.

This is preferable to pricing it at, say, 100, and getting all 50 people to buy. Case #1, they make $20000 off the product. They only make 5000 in Case #2.

Of course, I'm wildly shooting in the dark again, and those figures are somewhat blocky and rough, but that could be one reason behind the pricing. There simply isn't enough demand for them to turn a profit with lower prices.

Again, which means I'll be sticking to freeware. =(

*huggles digitalfishphones*

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