I have a couple of questions for you seasoned Samplitude users. I tried the V8 demo and i definetely getting it, i would like to know however
1. Does it have OMF import or export- can't seem to find it.
2. Is the master section not automatable ? ( i know i can route everything to a bus or aux and automate from there but it is much less elegant)
3. Can you select multiple tracks from the arange window
4. Why can't you assign the rewind/forward actions to key commands?
5. Is there a skin builder/coder available. Thanks for your help in advance. This software is great and (trying) getting my head around it will make it EXCELLENT
Comments
Re: Samplitude - Help popsych wrote: I have a couple of questio
Re: Samplitude - Help
popsych wrote: I have a couple of questions for you seasoned samplitude users. I tried the V8 demo and i definetely getting it, i would like to know however
1. Does it have OMF import or export- can't seem to find it.
No- it is suggested to get the Cuibono Soft EDL Convert Pro program which will give you access to OMF, Open TL, AES31, Samplitude/Sequoia, Sonic Solutions, SADiE, Audition/Cool Edit, and a number of other format. http://www.cuibono-soft.com
2. Is the master section not automatable ? ( i know i can route everything to a bus or aux and automate from there but it is much less elegant)
It is not- You need to route to a bus and automate there if you need to automate it. Otherwise, I'd suggest doing it at the mastering stage where you can control it much easier.
3. Can you select multiple tracks from the arange window
In what way? You can select as many objects as you want. Remember Samplitude works best using the object paradigm. Every clip of audio in the VIP can be selected and you can operate on it in just about any way non-destructively.
4. Why can't you assign the rewind/forward actions to key commands?
Go to the keyboard shortcut menu and check there. I just use the mouse to place the playcursor where I want it. Hitting the numbers can place up to 9 locate points.
5. Is there a skin builder/coder available. Thanks for your help in advance. This software is great and (trying) getting my head around it will make it EXCELLENT
There are a number of users that have coded skins. You can easily customize buttons/workspaces and menu items...
Hope this helps...
--Ben
You can add to your aux sends in the object editor as a form of
You can add to your aux sends in the object editor as a form of automation, but you're right- there is no "traditional" automation on aux sends.
Yes, I agree the fader-based automation is in need of help- however after getting used to the object-based form of automation, I really cannot work any other way now. Fader automation just seems so cumbersome...
--Ben
FifthCircle wrote: You can add to your aux sends in the object e
FifthCircle wrote: You can add to your aux sends in the object editor as a form of automation, but you're right- there is no "traditional" automation on aux sends.
Yes, I agree the fader-based automation is in need of help- however after getting used to the object-based form of automation, I really cannot work any other way now. Fader automation just seems so cumbersome...
--Ben
Yeah , one does not have to excule the other though, and the both combined would be killes. E.g. object based is great for local eqs comps and stuff like that, but a not so good for a long filter sweep in a vsti. Right ?
Not necessarily... Where I found the power of effects automatio
Not necessarily... Where I found the power of effects automation in the object model is when I want to morph from one plugin to another... I don't do anything with midi so I can't comment there, but for audio work, this is the way I'm always working.
Sometimes, for example, I'll need to go from a portion of a track that needs the AM|Track to fatten the sound- perhaps with a bit of EQ from say my Oxford EQs. From there, I can fade and morph to a track with no compression and the native EQ for a cleaner sound. Try automating that with standard automation techniques- Yeah, it's possible, but this is way easier...
You can do a long filter sweep by inserting a linear crossfade (shortcut T with the autocrossfade active) and then drawing out the handles to make the fade as long as you want. You've just created a filter sweep...
I agree that a comprehensive automation package would be a very good thing, but while I'm sure it will be coming, it just isn't here yet.
--Ben
I'm a not very seasoned user so I cannot really answer the other
I'm a not very seasoned user so I cannot really answer the other questions. But #2 about automation is sort of interesting. I had the same question myself when initially looking at the program. Funnily, I never use automation in Samplitude, it is simply not needed. The object editing does everything automation does, only better for my usage.
Gunnar.