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I have Sonar 4 and am tinkering with drumagog. I want to sample the kick and snare, and haven't been able to find any good samples that are free. How do you recommend me recording my own samples to use in drumagog?

Comments

Randyman... Fri, 08/12/2005 - 19:01

I don't do much sampling, but when I'm tracking drums, I'll open a new project, and record the drums one by one. I'll still leave ALL of the mics active, so if I need a tom hit, I'll have a Tom Direct, the Overheads, and the Room Mics all active for this single tom hit. I'll do this for all of the drums, and maybe a few rolls or snare patterns that would fit the song. Then, if I have a bad hit on the actual drum take, I can copy and paste these "individual hit" tracks over to the main drum take, and blend to make the sound fit.

A tight snare mic by itself just doesn't do anything for me :) . You really need to sample the Overheads and Room mics to keep the sound in context with the "live" track.

You can do something simular for Drumagog, but you will need to submix all of the "individual hit" mics to a stereo pair, and then export to a Wave file that is trimmed appropriately to allow Drumagog to trigger it properly.

:cool:

Randyman... Fri, 08/12/2005 - 19:25

Some of the Kick samples I have seen are 2-3 seconds long to capture the sympathetic resonance of the other dums that ring when the kick is struck. For a tight kick that plays double-bass very quickly, you can probably go as low as 100mS or lower. I'm not sure if Drumagog is polyphonic or not (if it allows the previous sample to continue playing while the next sample is also triggered), but I think it has this capability. Try it with a tight gated sample, and a longer sample that captures all of the decay, and ses what you like better with Drumagog.

Anyway, I'd still consider sampling the overheads with the kick, unless you are 100% happy with the tight mics by themselves. Up to you, and the sound you are looking for. I think you can actually layer sounds in Drumagog, but I don't know the amount of contol you have over each layer of the sound (I think all the layers will play at the same volume).

:cool:

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