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I just got a link to this from Ohm Force. I wonder if it will really work like it says on the package?

http://www.ohmstudi… Ohm Studio[/]="http://www.ohmstudi… Ohm Studio[/]

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hueseph Wed, 06/06/2012 - 19:27

Testing it out now. So far the servers are down as far as I can tell but the software installs just fine and thus far it is free. I'm sure there will be a paid(subscription) service which will add features. Likely import and third party plugins. We will see. So far I can't get a project started. Hoping they will resolve this soon.

audiokid Thu, 06/07/2012 - 23:16

djmukilteo, post: 390390 wrote: Interested to see how this pans out.
I saw something like this a while back but I don't think it took off.
Can't remember the name.

Liquid Audio was the first thing I got into, back around 1998. You bought the Liquid Audio Pro Tools Plug-in and it gave you the ability to publish your clients to the Liquid Network. Its was an awesome concept but never took off.

Rocket Network followed, and it never took off.

I posted a website a few months back and I can't remember what it was but it gives you the ability to stream HD audio, your clients can check your mixes out in real time.

RemyRAD Sat, 06/16/2012 - 01:55

I can't possibly see how this could work in real time? You can't go faster than the speed of light. Distances to the servers and back again would never allow anyone to hold synchronization. It goes against the laws of physics. There was even a time delay for people on the starship enterprise to beam down to the planet below. Folks could naturally share projects but working in real time would be impossible. The digital latency along with distance would create a mess. I don't think you could even accomplish this with your next-door neighbor? Great in concept and theory but that's concept and Theory. Most of us know that the practice thereof would be mathematically impossible. Nice-looking software and GUI which would allow for some nice work on a single workstation. Then you could share the project but not in real time. I don't know how these folks could get off saying this would work? I think it's a pipe dream?

186,000 mi./s at 22,000 miles away and back again required a mix minus in the analog/digital world of network television. That creates nearly a 1/2 second delay. And that was before digital. Digital is slower yet.

I'd like to sell you a nice bridge, somewhere near Brooklyn.
Mx. Remy Ann David

hueseph Sat, 06/16/2012 - 10:59

You are absolutely correct. It does not work in real time. In fact there is a serious amount of latency when doing any midi at 44.1k and a buffer of 128. 30ms at least. But, the program does allow you to share your project quickly and it gives you a chat option that affords you the luxury of communication. Those things really do make it worthwhile. You can work on your part and share it when you're ready. It's pretty cool. Not perfect but better than a lot of the other attempts at this type of thing before it.

audiokid Sat, 06/16/2012 - 13:25

I doubt this is for real-time, or are they promoting it like that? I don't think we will see latency free, real-time collaboration for years, if ever. But I do see online collaboration becoming the next craze in the not to near future. I think we are going to see something universal like MIDI is for the online world that connects DAW's and analog gear all up to computers.

My recent purchase of the Bricasti / learning about version3 planned for next year might be a good example of how hardware is going to talk to computers.

cruisemates Sat, 06/30/2012 - 11:40

You all crack me up "It's against the laws of physics" - I am also amazed no one here has heard of Fender eJamming - (Yes, from Fender, Inc).

The software always you to jam with other players online, but the trick is that every one hears everyone else with latency but you hear yourself in real time. It is pretty complicated to set up but ot certainly does work (I have done it). They require (among other things) that you monitor it through headphone so the other players do not hear themselves playing with your latency.

Here is a link to a review of it: [[url=http://[/URL]="http://www.premierg…"]Fender and eJamming Audio Unveil Synchronized, Streaming Jamming Software - Premier Guitar[/]="http://www.premierg…"]Fender and eJamming Audio Unveil Synchronized, Streaming Jamming Software - Premier Guitar[/]

RemyRAD Sun, 07/01/2012 - 16:16

In a sense, it's doable. Not exactly what would be referred to as real-time. We commonly did this for international network television news events. You have to set up what's referred to as a " mix minus ". Which simply means for real-time collaboration, you can hear them but you cannot hear your return. So it's a mix minus yourself. However, with pass through monitoring, you could still hear your self jamming with them as you are recording it. And then you can play it back so they can do likewise. As close as you can get to a real-time event where everyone is on to gather but separated by enough milliseconds so as to make actual real-time collaboration quite impossible. In that respect, the physics of the speed of light still factors in making a real-time collaboration such as being in the studio together not actually possible. And yes, just like call-in talk shows running on a delay, you must utilize headphones only. Otherwise you set up the most incredible echoes, echoes, echoes, echoes. Lather rinse and repeat. But due to the laws of physics, we will never be able to function as if we are all in a studio together at the same time. So go ahead and laugh. It's still a non-real-time, almost real-time, collaboration. This has actually been done more than 15 years ago when real-time MP3 coders were utilized with ISDN digital telephone lines in the same kind of mix minus manner. It's foolish to think that this can be done as recording sessions are done with everyone in a studio at the same time. You can still all day in the studio at the same time when performing this time delayed feat but by the time you are ready to mash record, you will have already had too much illegal weed & spirits, wine, brewed items unless you just like to sit around and pick your nose or scratch your ass a whole lot. So this function is not impossible but it is still impossible in actual real-time.

Time delays and physics can also depend upon whether you have eaten all of the chocolate chip cookies your host made utilizing Ex-Lax instead of Hershey's. That happened to a friend of mine which are really kiboshed a recording session for over 24 hours. LMAO but he wasn't.

I was never good at math so I'm obviously still constipated.
Mx. Remy Ann David

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