ECC stands for Error Correction Code (or something like that) and requires an extra clock cycle for transfers. This slows down the transfers which translates to slower audio performance wherever DSP is used (EQ, reverb, anything that changes the audio in any way) ECC is a little more money and is usually used on servers or other "mission critical" machines - Thing is, ram usually either works or it doesn't, and if it works it will work a long time, so most audio builders forego ECC for the speed improvement. Also, buffering requires an extra clock cycle as does parity checking. None of these are needed for an audio machine and will slow it down. Must have speeeeeeeeedddd... Steve
Memory? What memory...only memory I have is that I used to have a system now it's not there anymore :eek:
lol...what Steve said is absolutely and positively wrong...just kidding...he's correct...for audio based systems Non-Ecc is what you need!!
Opus
ECC stands for Error Correction Code (or something like that) an
ECC stands for Error Correction Code (or something like that) and requires an extra clock cycle for transfers. This slows down the transfers which translates to slower audio performance wherever DSP is used (EQ, reverb, anything that changes the audio in any way) ECC is a little more money and is usually used on servers or other "mission critical" machines - Thing is, ram usually either works or it doesn't, and if it works it will work a long time, so most audio builders forego ECC for the speed improvement. Also, buffering requires an extra clock cycle as does parity checking. None of these are needed for an audio machine and will slow it down. Must have speeeeeeeeedddd... Steve