Mixing bass through headphones is hard, imo. I watched a youtube video recently that said it should generally sit at the level of the drum kick providing a kind of 'tail' from the initial kick drum 'thud'.
I'm not sure if I've managed to..?
I've been working on a new instrumental. Well, it's actually a re-work of a track I first attempted 20-odd years ago. Anyhow, what does everyone think? Have I nailed it?.. I'm trying to get the drums to sound 'decent'.. Might have over embellished in a few places..
At usual, I'm mixing on my trusty DT-990 pro headphones.
This is my latest composition that I recorded over the last week. As usual, I mixed it on headphones.
In contrast to some of my earlier recordings, I though I'd try out a different drum kit (courtesy of EZDrummer) and tried to sharpen my programming skills. I quite like the sounds -- seems quite 'live' but would be interested to hear what other people think.
I've been recording this track over the last week or so. Used my Tele for all guitar sounds; EZ Drummer for drums, EZBass for bass (I know... my bass guitar is very scratchy) and various plugins for keys and strings..
I guess I was going for an anthemic kind of sound.
I wrote and recorded the attached track over the last week. Before going live with it, I'm wondering what people think here. Do the lead guitar parts sit ok? I'm worried I've mixed a few of them too loudly..
Monitoring with Magix Samplitude Pro X
In this video I show how I do my monitoring setups with RME Totalmix FX and also using Samplitude alone for those who don't have a virtual mixer for their interface.
One of my Youtube Viewer bought a PreSonus Q2626, it seems to not have a virtual mixer and aimed to be driven by studio one.. I hope this will work with samp as well.
I thought it would be fun and instructive to share our latest optimizations in all aspect of our studio.
Hi! In reference to this thread ...