My mastering engineer sent me a 16 bit wav file...I sent this to CDbaby for distribution. CD baby ask for a 16 bit wav file and no other format.
In conversation with the mastering engineer over Facebook chat.
He has said that i shouldn't of sent the 16 bit wav file out for digital release because it was meant for audio CD replication and will be too loud.
I'm really confused because i thought there was no difference in the 16 bit wav file whether it be for replication or to be converted/encoded by music stores to mp3?
My first ever post, sorry if not the correct place or if already been addressed elsewhere;
Can I start giveing cleients 24bit Red Book standard CD's instead of 16bit? I've been giving both 16 and 24bit. They probably think I don't know what I'm doing but the tech side of it changes so much that I don't know if that is what we should be doing. Thanks in advance for responding and would welcome messages with other experices with other projects.
Whenever i try to set Sonar to run 24 bit 48 khz it says my sound card is incompatible or something and i'm forced to work in 16 bit 44.1... anyone know why i cant go to 24 bit? i havent done much research yet... is it just that i need better sound card? i figured the MOTU WAS the better sound card... it has 48 khz option and all...
If for whatever reason the discussion gets restarted here, these are my thoughts/assumptions:
I assume that higher resolution means better sound quality.
I disseminate my music on CD(16 bit/44.1k)/mp3(close to 16 bit/44.1k sound quality wise).
I've been lurking around here a lot, but now have a question of my own. With a recent project, I decided to mixdown to 24bit/44khz, instead of 16bit/44Khz which is what I have done in the past. After mastering the audio, I was puzzled by this sharp harsh sounding noise i'd get when playing back the file and boosting around the 16khz area.
I'm currently engineering the sound effects for a small game project. They've been sent to me as 16 bit files, and I'm required to make gain changes to them (as the game doesn't allow for adjusting the playback volume) so that everything is at the same level within the game.