Skip to main content

Are there any Samplitude users who can explain how it compares to cubase? How does Samplitude deal with VST instruments? Do you consider the program to be efficient cpu-wise overall? I see that ASIO support is recent, is the program stable? If so, what setup are you using w/ it? Also, how do you rate the eq, reverb, amp sim?

sorry for all the questions.. :)

-mokiskali

Topic Tags

Comments

anonymous Sun, 06/01/2003 - 17:04

Howdy...

As far as vsti issues, most have been addressed. There is a new demo that should be up soon (version 7.11) for download. check this demo out as most of the fixes are included.

EQ is fantastic. I find it very usable. Reverb is typical and not very good. However real time room simulator is amazing and there is nothing in the software world that comes close. Lots and lots of really high quality impulses included with the program. Amp simulation is ok. I'm not into that anyway, but do find there are other solutions that work better out there. The vocoder is awesome indeed. The compressor max unfortunately comes up as the default compressor. don't let this turn you off to the program because there are really nice effects included.

I find Samplitude to be very efficient cpu wise and is an incredibly stable program. The level of support and speed of updates cannot in anyway be compared to Steinberg who I find to be very poor in this area.

Download the demo (when the 7.11 demo posts) and see for yourself.

http://

Midlandmorgan Tue, 06/03/2003 - 03:58

My daily use with Samp $.02 worth...

CPU efficiency-very good; when using the 'freeze' feature it becomes superlative...

Reverbs - OK: nothing spectacular, sometimes they suck (consistent with all reverbs)...but as Brock stated, the convolution based Room Simulator is as good as it gets, anywhere...I get a kick out of building virtual drum rooms (snare from Grand Canyon, OHs from Grand Central Station, kick dry as a bone...that kind of thing...)

Amp sim: usuable...seems to be the Cakewalk amp sim...presets are pretty blah, but tweaking can get great results...

FWIW: For the beginner, I would look elsewhere...Learning to engineer/produce with Samp would be like taking beginner flying lessons in an F-16...it can be overwhelming if the user does not have a great deal of experience...but that's just MY opinion...

anonymous Thu, 06/05/2003 - 02:13

I'm trying out the Samplitude demo right now and I think it's great. The convolution room simulator sounds comparable to hardware to me (though I'm not a professional). I see that Cooledit pro has a convolution verb, and Sonic Foundry has the Acoustic Mirror plugin -- are these of lesser quality than the room simulator in samplitude? I tried the SIR Plugin but I haven't gotten it to work realtime.

Since the midi implementation is so poor, is there a way to use Samplitude along with a midi-sequencer? Also, is there a way to "mult" a channel without having to copy the wav data to a second track?

-mokiskali

Pez Sun, 06/15/2003 - 11:24

"FWIW: For the beginner, I would look elsewhere...Learning to engineer/produce with Samp would be like taking beginner flying lessons in an F-16...it can be overwhelming if the user does not have a great deal of experience...but that's just MY opinion..."

I'm going to have to respectfully disagree with this opinion. I've found the demo to be extremely intuitive when compared with it's competitors. Really great layout and ease of use. Big thumbs up to the programmers for this one.

x

User login