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Description

In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values.

A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.

The original signal can be reconstructed from a sequence of samples, up to the Nyquist limit, by passing the sequence of samples through a type of low-pass filter called a reconstruction filter.

24 bit and 16 bit confusion

So my question is this

i use either a roland 2480 or Cubase as my main recording environment
SX 2 i should specify.

So should i set my projects up as 44.1/24bit? and then mix down or "dither" (still not sure how or when this works) to 16 bit so i can play on a CD?

the real question is, is there noticeable sound quality improvement?

thanks

ADAT Optical Output in 96K?

As far as I know the information being passed through an ADAT Optical Digital out can only go as high as 48K. But I was researching the Focusrite Octopre and it states that there is a new ADAT spec that now makes it possible to use ADAT to transfer 96k digital information. Has any one heard about this? Or does any one know where I can get info on this new spec?

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