Skip to main content

Okay, somebody tell me what's REALLY going on here. I know how to mike a drum kit, I know how to get great sounds, I've got great gear and great kits and snares, but no matter how hard I try, the snare drum track always turns into a ride cymbal or hi-hat track. Ditto the overheads and room mics.

I know these modern punk drummers are beating the living daylights out of their cymbals, but their snare drum always rings true on record. I know that good players hit the crap out of their drums, and barely touch their cymbals (in comparison), and I certainly get good results when I, personally, play that way, but what of these guys that just bash the sh*t out of everything? Somehow, the snare drums on modern punk records pop right out of the mix.

I've been told to get off the wheel of frustration and use sound replacer, because that's what these modern producers are doing. Is this what's really going on?

I'm at my wit's end here.

Comments

anonymous Wed, 03/10/2004 - 12:14

Sound replacer is a good option and will give you a clean snare track..nothing but snare.

I personally would try to position the snare mic as to avoid the most bleed from the other instruments in the kit, then gate it in the mix. You can also use some good EQ'ing to get a snare to pop out in a mix..and an expander/compressor can help a lot. Believe it or not I've always been able to get the snare mic pretty isolated, but keeping the snare sound out of the other mic's has always been a bit troubling...

anonymous Wed, 03/10/2004 - 14:19

Like I said, I'm not talking bleed here - if I'm playing, or somebody who's a real player is playing, bleed is musical. Gating just doesn't work with bashy cymbals because when the gate opens, you get tons of cymbal with it.

Yes, I tried the Beta 57. Didn't work. These guys play LOUD on the cymbals.

I'll restate the question: what is being done on these new pop-punk-rock records to bring out the snare. Are they guys who mix these records using sound replacer?

anonymous Wed, 03/10/2004 - 15:21

Sound replacer dosen't have anything to do with bringing a snare forward in a track. Sound repacer is for replacing a snare with another snare that might work better for the track..it's a sound issue not a mix issue.
I honestly believe that if the cymball's are clouding your snare in a mix then the snare is either 1)out of phase with the OH mic's or 2)the cymball's prominent freq is similar to the snares and they are fighting freq wise or 3)both scenarios.
To get a snare to pop out in a mix you need a comination of things. First being that the snare isn't fighting freq wise with any other instruments...this can be acomplished with some precision eq'ing. Second is compressing the snare to keep it steady. This is a good idea if the snare is a prominent part of the driving force of the song...if you need that steady crack. Third is panning...you can move the snare around in the stereo spectrum to get it to sit in it's own pocket..this will help bring it out in a mix.
The use of sound replacer won't necessarly bring the snare more forward in a mix, it will change the sound of the snare and the new snare might not fight freq wise as much as the original snare with the other tracks and therefore the new snare might stand out in the mix a little more. If the original snare is the sound you want then sound replacer won't help you, a better mix will. To compress or not is a personal decision and isn't a necessity, automation can acomplish the same task if the issue is a volume thing.
You also need to be carefull of phasing issues in your drum mic'ing as this will cause the snare to sit back in the mix. Reverb on a snare will also cause it to sit back in the mix.
Another trick would be to gate the room mic's and trigger the gate with a copy of the kick track so the room mic's only play when the kick is playing...this will prevent the room mic's from playing when the snare is playing for the most part.

I appoligize if you know anyting I've just stated..just trying to point out everything I know about getting a good snare sound in a mix.

anonymous Wed, 03/10/2004 - 15:42

I feel as though I'm not being clear. Thanks for the responses, but it's stuff I've already tried.

What is being done on these records to make the snare pop out of a mix? Are the engineers able to do it, or do they throw in the towel on the real snare and grab a sample with sound replacer?

I'm really not trying to be difficult....

Current drum setup:

Overheads: AKG 451 or AKG 414
Snare: 57 or Beta 57, top and bottom, yes, I flip the phase on one.

anonymous Wed, 03/10/2004 - 16:01

I understand your question......and the techniques I've listed are what is being done to get a snare to pop out in a mix. EQ, compression, panning, and automation are all tools to get a snare to pop out in a mix or to make a snare sit back in a mix....
Replacing a snare with a sound replacer program is useful for getting the "snare" you want...if the original snare isn't right..like say you mic'd a thin generic snare and you'd rather have a maple tama snare instead...you'd use sound replacer.

Essentially to answer your question in a simple manner...the engineers do it in the mix.

anonymous Wed, 03/10/2004 - 16:25

Thanks, Randy.

How is sound replacer seen in the business? As a necessity? As a fail-safe? How eager should I be to use it? I have philosophical problems with it (like I do with Autotune - the very definition of "necessary evil"), but I'm open to how other people view "ProTooling" stuff.

anonymous Wed, 03/10/2004 - 17:07

I'm not sure how many people actually use it. I've read that in a lot of the new pop stuff it's used quite a bit..but I've never used it. I look at it as a "quick fix". This might open a can of worms but I've noticed a trend with producers lately with them using things like sound replacer as a security blanket of sorts. Instead of getting a good drum sound in the first place they'll just quick track something then replace it later. I attribute this to fixing it in the mix...bad bad in my book. There are situations where I can understand using it...like if your making a loop that's going to be played in the background of a pop song and you want to use the HH pattern...then you'll double the HH track and replace the second track with something crazy sounding..and EQ or process the begiber's out of that track to make some cool sound. Or if you're on a sierous budget and can't afford to track drums in a nice room..then maybe replacer would be a good option for you to get that sound you want. It's just another tool to me.
Personally I'd like to get the kit right the first time...if you don't like the snare...get a new snare. That's my outlook on things.
I agree with you about auto-tune...it's an easy way out. Another "security blanket" for people who can't really sing or producers who need everything to be perfect so they don't have excuses if the track fails....
I'd personally like it if everyone worked more on song arrangement/performance/production than using studio tricks to polish their product. On that note I'm not a big fan of click tracks either...unless the drummer's way off tempo. I feel like they take the life out of a song...but then all that pop stuff need's to be perfectly polished....

Sorry for the rant..sometimes you just need to let it all out.

moles Wed, 03/10/2004 - 17:19

It seems to me that all this talk about proper eq'ing on the snare to get the sound to sit properly isn't going to work until the cymbal bleed is fixed. I mean, how do you separate the snare from the cymbals if, by eq'ing the snare, you are applying the same eq to the crash? If your drummer wants to hit the crashes hard, maybe you can convince him/her to REALLY raise the crashes up higher. I don't play drums, but I would guess this would be easier to deal with than spacing the kit further horizontally. You would know better than I. I remember seeing Eddie Kramer (or maybe it was Tom Lubin) in one of his videos miking a kit with the ride and crashes raised to about arms length for the drummer (as in as far away as they could get while still being able to reach them).

anonymous Wed, 03/10/2004 - 17:35

Has anyone else had this problem? Ever?

I have never met a drummer that doesn't tear into the cymbals... I've seen stands fall over, major dents, and know a drummer with a collection of 5 or 6 cracked cymbals from his overuse.

Yet, no problem ever with too much cymbal bleed on the snare track.

You can also use a pad on the pre or mic which helps a bit.

You keep asking how the pro's do it, but I don't think most pro's have probably even delt with the level of madness your talking about.

Maybe its your acoustics... I donno.

-Dusty

anonymous Wed, 03/10/2004 - 17:40

Originally posted by idiophone:
I feel as though I'm not being clear. Thanks for the responses, but it's stuff I've already tried.

What is being done on these records to make the snare pop out of a mix? Are the engineers able to do it, or do they throw in the towel on the real snare and grab a sample with sound replacer?

I'm really not trying to be difficult....

Current drum setup:

Overheads: AKG 451 or AKG 414
Snare: 57 or Beta 57, top and bottom, yes, I flip the phase on one.

I can sympathize with you on this. The only solution that I have found is to trigger the snare and the bass through an Alesis DM PRO. I tried the DM4, but there was not enough control over the options. I know what you mean about the cymbals. I had never in my life seen ride cymbals that HUGE. Looked like gongs turned sideways.

anonymous Thu, 03/11/2004 - 07:12

>>You keep asking how the pro's do it, but I don't think most pro's have probably even delt with the level of madness your talking about.
>>

RIGHT! They can afford to send the band on a cruise and hire a guy who can really play. I'm stuck with "King Kong" the drummer, and I have to make it sound like Travis Barker.

anonymous Thu, 03/11/2004 - 07:42

Idiophone,

How much snare are you getting from the overheads?

For me the real image and detail of the snare(and all the other drums) is captured in the overheads and room mics. The close mics serve only to enhance fundamental tones that the overheads may, unfortunately, miss.

Listen to Green Day's 'Dookie'. If that kind of sound is anywhere close to what you're after, then the sound of the snare is predominately coming off the overheads and room mics. The sound of the room plays a crucial role, here.

If the snare you're hearing in the overheads isn't what you want, then you need to back up and get it happening there. Close micing will only add body and texture to the up-front image created by the overheads.

Dean

anonymous Thu, 03/11/2004 - 15:01

Sound Replacer is an easy way to do it...you can even sample the snare you're using, in your own room, by itself and replace it with itself...I think more people are using it than will admit it these days, especially in cases like this where they're recording a drummer who can't balance him- or herself properly.

-Duardo

anonymous Thu, 03/11/2004 - 15:02

Idiophone

Do you have noise reduction software?
If so get the thing to learn the sound of the kit you dont want in the snare track, then tweak till your just getting snare. It make sound bad, but it might just work.
And in awnser to your question about pro's using drum replacer/drumagog .... ..... yes they all do.

This is how I do it though, I will give away a secret of mine.... Grab your snare, with the same mics as you used for the kit, and sample it, get a few hits in there - (multi-hits will give you more of a real feel)
Now you can replace the original snare with your new snare. Its the same sound, but clean. You can blend it in to your taste, kinda like adding salt to your dinner.

Hope this helps

sosayu2 Thu, 03/11/2004 - 20:21

to get the snare to really pop out in the mix begins with how it's tracked.....that's why mic placement is key. if it's a tape that i get from someone else then it's an eq issue with a little compression. i've never run into a situation where i had to replace the snare completely, maybe i've just been lucky.

anonymous Thu, 03/11/2004 - 21:17

Well......

It seems that people who are able to bring the snare in from the overheads without just bringing up cymbal clatter as well, or can gate it effectively without getting tons of hat or ride when the gate opens are, indeed, lucky to be working with real players, and not the savage, drooling beasts that wander in and out of my recording studio, carrying the 2x4s they call "drum sticks".

I thought about this, and came up with the following:

The mean approach (AKA the Skinner Box approach):
Turn up 2.5-3kHZ REALLY LOUD in the headphones. If they want to hit cymbals that badly while tracking, make 'em hurt.

The Frustration approach:
Track 'em anyway, but just know you won't get an ideal drum sound. Use EQ/Comp/Gate/etc. to get it as close to passable as you can, and call it a day.

The Philosophical approach:
Take drummer aside, try to coax drummer into calming down. Play Yanni in the background of this discussion, use soothing tones of voice, and serve Earl Grey. Optional: incense and foot massage

The "Screw It" approach:
As soon as drummer peels out from the parking lot, go redo the drums yourself.

That's what I came up with (short of using sound replacer and its ilk). My solutions are more than half serious, though.

I'll keep marching on until I can afford to send the band on a cruise and hire guys who know what they're doing (see: Mixerman).

Thanks, fellas.

anonymous Thu, 03/11/2004 - 23:15

Hey idiophone,

Yes you can use sound replacer or a sampler, but let's face it - it's a pussy move (at least on an alleged punk/rock record). Why not actually learn how to record a snare right first? On the plus-side, you won't have the band wiping buggers on your wall while you "fix" every take. I get the sense that that's more what you're after. Here's a few suggestions:

Mic choice/placement:
For me, it's almost always an sm57 on top of the snare. A lot of the time I'll add something on the bottom, but it's not required. FWIW, 90% of the big budget sessions I've witnessed use them, too. (The point is only that you don't need an expensive mic). For me, condensers are too sensitive and pick up too much hi hat for rock stuff like this. Of course, there are other dynamic choices as well.

Placement is very important. If you're having a problem with RIDE cymbal bleed, then you have a problem with placement. Try this:

Assume your standing in front of the kit. In the middle is the kick. To the right there is typically a crash on a stand, then a hi-hat stand, and a snare in the back - maybe a mounted tom. You task is to find a path though all this to run a boom with a snare mic and to be able to place it where it will pick up the most snare and the least of everything else. I usually go between the crash stand and the hat stand. You know that the 57 is cardiode, so the most rejection is from the rear. Try to get the mic pointing downish on the snare, while presenting the rear of the mic to the hat. It's always a compromise and will require tweaking to get it right. I like to point it at the center of the snare toward the drummer's stomach, but adjust to taste. If the hat is sitting directly over the snare, you might want to ask (gently) if it could be move a bit back without "blowing his vibe".

If you still have too much hat, I've seen engineers add a physical "filter". This can be a McDonnald's fries container, but I would use a Styrofoam cup. Cut a hole in the bottom and fit it over the mic so that it gets between the mic and the hat, but allows the mic to see the snare directly. I would also add some foam to the inside of the cup to stop any weird reflections.

After all this, you have to check the phase of the snare mic with your overheads (and really with all the other mics, but let's keep it simple for now). If there is a problem, you have to adjust the overheads and not the snare mic.

Compression/EQ: For the sounds I think you are looking for (Lit, Blink 182, and a better example, "Dookie") generally the snare is bright and highly compressed with a fairly slow attack and relatively fast release. You must understand the dynamics of a snare signal and really get to know how a compressor's attack and release works with and modifies that envelope. People spend years figuring it out. To make a snare "pop" you have to preserve a large portion of the attack transient and then adjust the release so that it accentuates the "body" of the snare without bringing up too much hat. For this sound, you have to make the snare brighter and "snappier" than you think it should be so that it pokes through the mix. Often you might cut a lot of low-mids in the over-heads to "make room" for the snare.

Snare sounds are molded throughout the process. Often compressed/eq'd to tape and again at mix. You can also mult the snare track to another mixer channel (or dupe the track in a DAW). The new track is your "smack" track. Compress the bejesus out of it, then gate it so that it's only the "knock" with little decay or ambiance. Then mix it in REALLY low so that it just adds to the snare, but you can't hear the gate effect. Another "trick" bus all the kick, snare, and toms (maybe a touch of the overheads) to a new track and then compress it (slow attack, fast release) and mix it in with the other tracks.

Some or all of these techniques are used on most of the records you're probably referring to (and yes, probably sound replacer). Remember, engineers careers have been made and broken on drum sounds. Don't expect to get a simple answer on a web board and be able to do it tomorrow.

anonymous Sun, 03/14/2004 - 07:35

As the perpetual newbie, I'm having trouble wrapping around the bleed issue with regard to a close mic'ed snare.

The cymbals are MUCH farther from the SM57 in a close-mic position, than is the snare head from the SM57. Yes the cymbals are loud, but so is the snare at the close mic position. The SM57 mic channel is gain adjusted accordingly, yes?

Looking at the flip side, if the snare SM57 is the same distance to cymbals as the overheads, then directional pattern will help. A hypercardioid positioned with the 120-degree axis at the cymbals will be almost entirely deaf to the cymbals. Or the SM57 with the 180-degree axis pointed at the cymbals.

These are just newbie thoughts, nothing more.

Davedog Sun, 03/14/2004 - 18:32

Idiophone...All have gradually come to the same conclusion I had originally and that is the rejection characteristics of your snare micing is out of whack somewhere...its why I suggested perhaps a much 'deafer' mic to capture this track.I have recorded lots of 'bashers' and have run into a bit of a problem with this which really comes to the surface in a mix.Its not the mix problem thats causing this but the tracking.bgavin was on the mark as well as everyone else.Sometimes this will require a bit of quality producing in order to get the sounds you know will sound right.Moving the drums is always a tentative thing and a lot of drummers,particularly bashers,cannot make an effective change in setup and still play their part.If this becomes an overwhelming problem without a good solution, perhaps the leader of the group can be recruited to solve the problem.If this is all being paid for and is a project that will see a product at its end then by all means go to the money and voice your concerns.Do this without judgement but simply as a technical problem that needs solving and you may find an ally in this.Good Luck.If you have access to Earthworks, or the Beyer 201 or 422 mics you might give these a shot.This would also be part of a solution that may require a rental in order to move the project forward.

anonymous Sun, 03/14/2004 - 19:03

My snare mic (Beta 57A or 57 - both have the same problem) is positioned about a half inch above the rim, pointed at the center of the drum (though i've pointed it toward the rim side, and that didn't help). About a third of the mic is over the drum. Make sense? I don't have pics.....

The mic is also as close to the rack tom as I can get it. I had it under the hihat (I was thinking rear-rejection here), but this didn't work for two reasons. First, the pressure of the hihat going up and down was getting into the mic. Second, the mic ended up pointing at the ride cymbal anyway. Lesson learned: no matter what the charts say about polar pattern, proximity to the source-to-be-avoided plays a BIG part. To put it another way, just because I put a cardioid mic facing away from a jet engine, doesn't mean the jet engine sound will be silenced - it's still loud.

My problem may be what is currently being addressed by Recorderman in the "overhead phase" thread. Very interesting.....

Also, the last session I did (which was me, on drums), I moved the cymbals away to arm's length. Granted, I'm no basher, but this improved the already good snare isolation. Maybe the same thing will work with King Kong. His ride *was* awfully close.....

Good comments, all.

anonymous Sun, 03/14/2004 - 21:00

Yes you can use sound replacer or a sampler, but let's face it - it's a pussy move (at least on an alleged punk/rock record). Why not actually learn how to record a snare right first?

i dont even know what "punk rock" means these days. if you're talking good charlotte or anything that mtv plays, then yes there's samples added to those recordings. also im sure that mohawk guy from blink 182 adds drum samples to everything he does. heck, matt chamberlin does as well, and that guys a vintage drum nut.

i understand the argument of learning the proper way of recording drums, but when the recordings your modeling your sound after are using samples, the argument of using samples or not becomes moot. even mooter when you factor in an sm57.

i personally wouldn't use samples on any of the recordings i do, nor would i use pro tools or shure sm57's. but the bottom line is, especially if your recording at home, and you dont have access to a nice room, a nice pre amp collection, a nice spread of mics, a good drummer: adding samples can give you a better more useable sound, and isn't that what its all about anyway?

the problem with gating/compressing/Eq'ing a snare to cut out the cymbals is you have to process the sound so much that there isn't much resembling a snare left after you cut the cymbals.

believe me on almost all major label recording, and a lot of indie releases you're hearing drum samples mixed in. anything done by andy wallace, tom lord alge, chris lord alge, terry date, brendan obrien, etc. even stuff where you don't think theres samples mixed in, they probably are. tom lord alge even adds "white noise" in addition to samples to his mixes.

the way recordings are being mastered and mixed to have zero dynamics you simply cant compress a gated eq'd snare to such a level without it coming across like a small "ping"

the only "name" engineer i can think of off the top of my head who doesn't do this ever is steve albini. but albini rarely uses compression and his recordings are extremely dynamic.

one trick ive found that works quite well is having the drummer play cymbals [including hi hat and ride] with a brush instead of a stick. again, some songs this is simply impossible cause of the need of two stick drumming patterns on either hi hat or drums. but it works pretty good, even with the hi hat open. it gives a very thinned out hi hat sound, similar to the way hi hats are eq'd anyway on alot of recordings these days. your snare track will be almost all snare even with tons of compression. i cant imagine this working for any type of fast "punk" music tho.

i wouldn't worry to much about adding or not adding samples. you're not using very good mics anyway to record the drums so i wouldn't be too proud to use samples. everyone knows that recording engineering pride and elitism begins with a hatred for the sm57. adding samples is probably a distant second to that.

anonymous Mon, 03/15/2004 - 06:14

Originally posted by Davedog:
...its why I suggested perhaps a much 'deafer' mic to capture this track.

I've been cataloging various mics by response patterns in my free time. There are several mics that are almost stone deaf at 120-degrees (E608, E845, E855, AE6100) that still have excellent 90-degree rejection. Several of the ATMxxx and Audix D series are almost as deaf, but not quite.

You can download my Excel spreadsheet from my signature and sort the MICS tab by 90,120,180 degree columns and the data becomes apparent.

The SM57 by comparison is a very lively listener. It hears MUCH more off-axis signal than do the above.

anonymous Thu, 03/18/2004 - 01:01

I should have been more clear. Using samples or sound replacer because you can't get a decent snare sound is, imo, a pussy move - especially in place of learning recording technique. Yes, these things are used almost all the time on major label projects. But, most of the times that I've seen (with a few exceptions) they were used to beef-up an existing snare track that was well recorded. That's the idea with the gated/compressed track - you don't want to use it as your snare sound (ick), you lay it behind it to "shore-up" the snare-vs-hat ratio. Personally, I don't ever want to hear the gate.

Besides, it sounded like he wanted to know how get less hat on his recorded tracks. Engineers have been battling this problem long before samplers or Pro Tools ever existed. Believe me, it can be and is done every day. Sure, use samples if that's the sound you want on the song. But don't use them as crutch and especially don't use them in lieu of developing the skills needed to record drum tracks that actually sound good.

Good luck, and keep at it!

anonymous Sat, 03/20/2004 - 21:51

Many things are involved...and it`s really hard to find the reason of the bleeding without been there...

Maybe your room is small and with reflections...you have great mics, there is no doubt...maybe the drummer have to raise a little bit the cymbals...maybe you have to correct the mic position accord the new drummer...

Marching Ant Sun, 03/21/2004 - 22:53

Maybe I can offer some help.

You made reference earlier to Travis Barker, and getting drum tracks to sound like his. I have had the pleasure of watching him play privately, without the band, and I can assure you that he is the hardest hitting player I have ever seen, EVER!!!! I was standing 2 feet from him while playing, and all I could hear was cymbals. I am pretty sure that his drums aren't replaced in the studio. They sound and feel pretty real to me. As others have already said, its all about mic placement. I have found that if you can get a 57 to sit almost vertically against the snare head, under the hihats, you should be able to get it isolated fairly well.

I should mention that I am one of these drummers. I hit hard. Really hard! I think that the reason that drummers do this is because you get an energy from the drums that just can't come from hitting lightly. I just got back from recording an album with my band where the producer spent 2 weeks with me, trying to get me to hit even harder than I already do. I came to the point that i could only play for about 10 min at a time and then it felt like my arms were going to fall off. I'm getting off track. sorry.
Anyway, the engineer for the album had a 57 placed at a 45 degree angle to the snare, directly under my hats. There was a huge amount of bleed with this mic placement, so he cut a 2 inch by 4 inch piece of cardboard and taped it to the top side of the 57, so the cardboard was inbetween the mic and the hats, and the cardboard was 1 inch past the capsule. This eliminated almost all of the bleed.

Might be something to try.

Also, as a side note. I just bought a "Vented" snare. This is a snare with 1 inch or larger (depending on the size of the snare) holes cut in the side of it. Try micing the top, and then placing a 57 so that the capsule is completely inside the snare. We got AMAZING results.

Just a suggestion.

PlugHead Sun, 03/21/2004 - 23:28

I just skimmed the posts here: sorry if this has been covered already: For micing lesser-skilled (kit) players...

Try positioning the OH's behind the drummer, above their head, but not too high (under 4 ft) - I like XY, as it eliminates phase issues, and presents a nice stereo image, with little or no mono incompatibilities. I find this to present a natural kit sound, representative of the drummer's perspective. This tends to keep wash/smear of the cymbals down, tho does not eliminate a drummer that smashes with their right, and doggy-paddles with their left.

Another alternative is OH's with ribbons: Royer SF-1's, or better yet, a stereo SF-12, Coles 4038's, or possibly the inexpensive Beyer M160: tho ribbons can be unexciting, they can take drastic amounts of EQ, and might be the solution to cymbal smashers...

As for snare: possibly EQ'ing/compression on the way in: keep in mind, great outboard can provide results, but nothing can make a shitty drummer sound awesome - Sound Replacer can help, but can only be somewhat effective if the drummer plays without ANY dynamics, (tho that seems to be the trend) - could be more work than you want to offer for a shitty player/performance. :roll:

YMMV,

Jay
PlugHead Productions

KurtFoster Wed, 03/24/2004 - 12:18

Iteresting thread.
The answers supplied are part of the answer. Keeping the cymbals as high as possible is a fix, as is a drummer who understands dynamics and digs into the drums with out pounding the sh*t out of the cymbals. Thinner cymbals for recording work are also in order.

Replacing the snare and kick hits with samples or with a D4 also can help. In some situations it is better to blend the samples in with the original sound for better results. Gates can help also but there are few gates that really work well. My favorites are Drawmer DS202's and DS404's. They have a very cool filter sections that can really deal with false or failed triggers.

In a DAW you can go into the snare, kick and tom tracks and draw out all the bleed between tom hits. If the mics are close enough to the toms, the sound of the toms should mask offending cymbal spill. When gateing or drawing out wave forms, go to the overhead tracks and use them to blend in with the snare and toms to help mask the artifacts and prvent the sound from being too choppy.

This is how it is done.. Great question.

anonymous Tue, 03/30/2004 - 07:13

I just finished a drum session with another basher, and it worked fine. Here's what I did.

1. I got the loudest snare I could find.

2. I put all the cymbals at arm's length, and made him swear not to crash on the ride cymbal. Boy, did he whine! I made him stick to it, though.

3. I got the hihat as high as it would go.

4. I used Recorderman's overhead phase setup, and I moved them around until the snare was as loud as it could get.

All of this stuff translated into a servicable drum sound. It wasn't great, but only because the drummer wasn't great, so I know I did my job.

Thanks for all your help,
id

x

User login