simple question: how do you calculate specific delay times when the song isn't cut to a click? or if it is for that matter!
--owen
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I gotta say, one of my all-time favorite gizmos is the "Tap Temp
I gotta say, one of my all-time favorite gizmos is the "Tap Tempo" button on my lowly D-Two delay box from TC Electronic. Just smack the button a few times in tempo, and roll. (I used to do that 'infinite feedback' thing too, and this works just as well... AND only takes a half of a sec!)
It really is the little things, sumtimez...
Originally posted by owen muir: thanks all, the infinate feedba
Originally posted by owen muir:
thanks all, the infinate feedback thing is really working out.
further question: if you find one delay time that works, can doubling or halfing it do different subdivisions? how about triplets?
--o
But of course! Once you find the quarter note value, the rest (dotted quarter, various triplets, eighthts, sixteenths, etc) is just simple arithmetic.
http://www.guitar9.com/delaytime.html The Roland SDE3000 has a
http://www.guitar9.com/delaytime.html
The Roland SDE3000 has a jack in the back for a footswitch, with which you can tap out delay times. I've met people who've had one for years and never knew this.
Happy Holidays
Check out this handy, dandy freeware production calculator .....
Check out this handy, dandy freeware production calculator ........ works great.
Go to freeware (Mac or PC) & DL the Wiz Calc.
Tony
If you know the BPM... 60,000 / BPM = 1/4 note (in milliseconds
If you know the BPM...
60,000 / BPM = 1/4 note (in milliseconds)
If you don't know the BPM...
Crank up the feedback level to near infinite (90-99%) and the (aux) send level to the delay. Adjust the time until it's on the beat you want.