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I am mixing something that has poorly recorded drums and bass (don't ask it is not my fault). I'm wondering if anyone has any good strategy to get the most out of this kind of situation.

Basically, I can EQ the drums to get them sounding decent, but the cymbals spill over way too much into the snare, tom, and kick channels. Also the kick, even EQed to an extreme doesn't really have a very good sound. Does anyone ever substitute in sampled drums within a recorded track? I am thinking of putting in a separate kick track to see how that sounds. Does anyone have any techniques for this kind of situation?

Also, the bass sound is pretty good but I think must have been only recorded DI and compressed. I want to try and give it a little more depth (or whatever). EQ of course helps but does anyone have any cool ways of getting a heavier sound?

Thanks folks :)

Comments

anonymous Fri, 12/02/2005 - 21:15

Cool. Except...

"Drumagog rules! At last a drum replacement program that has the same feel as the drummer intended."

I think a major problem with the tracks I have is the fact that the dummer was not very good. But it does look like a neat plugin to try out. The other problem is of course, the fact that I can think of about 100 other things I'd rather spend money on right now.

Calgary Fri, 12/02/2005 - 21:37

Does anyone ever substitute in sampled drums within a recorded track? I am thinking of putting in a separate kick track to see how that sounds. Does anyone have any techniques for this kind of situation?

I think you're misinterpreting that quote, but anyhow. Drumagog is just one technique. Any MIDI gate/trigger can be used to play a sample. The concept is that audio data (the kick track) triggers a gate which plays a MIDI note, i.e. "kick", then during playback you route that MIDI data through the sampler of your choice. Simple as beans. Bottom line though is that there's simply no way to make badly recorded, badly performed drums sound good. 8-)

There's some free MIDI gates on the net, you can even build your own quiet easily using Synthedit by Jeff Mclintock, one of the coolest proggys ever. 8-)

Calgary Fri, 12/02/2005 - 21:37

I think you're misinterpreting that quote, but anyhow. Drumagog is just one technique. Any MIDI gate/trigger can be used to play a sample. The concept is that audio data (the kick track) triggers a gate which plays a MIDI note, i.e. "kick", then during playback you route that MIDI data through the sampler of your choice. Simple as beans. Bottom line though is that there's simply no way to make badly recorded, badly performed drums sound good. 8-)

There's some free MIDI gates on the net, you could even build your own quite easily using Synthedit by Jeff Mclintock, one of the coolest proggys ever. Synthedit exports to VST. 8-)

anonymous Fri, 12/02/2005 - 22:20

My question was not about "how to substitute a midi drum sound for a real drum sound" my question was, does anyone actually do this and more importantly how do they think it sounds? I understand all things midi, my question is about sound and audio techniques. I'm not interesteds in buying something that makes midi easy, i'm interested in hearing about different ways of EQing, processing, layering, panning, doubling, delaying, distorting, exciting, blah blah blah, to get a heavy bass sound and to fool around with drum tracks.

I have had good sounding drums where it was all midi except the cymbals were recorded. That sounds pretty real. I just wanted to hear what other people think about it.

Calgary Sat, 12/03/2005 - 06:49

My question was not about "how to substitute a midi drum sound for a real drum sound" my question was, does anyone actually do this and more importantly how do they think it sounds? I understand all things midi, my question is about sound and audio techniques. I'm not interesteds in buying something that makes midi easy, i'm interested in hearing about different ways of EQing, processing, layering, panning, doubling, delaying, distorting, exciting, blah blah blah, to get a heavy bass sound and to fool around with drum tracks.

I have had good sounding drums where it was all midi except the cymbals were recorded. That sounds pretty real. I just wanted to hear what other people think about it.

You asked "Does anyone ever substitute in sampled drums within a recorded track? I am thinking of putting in a separate kick track to see how that sounds." which, providing you speak english, is *cleary* you asking "how to substitute a midi drum sound for a real drum sound". So I offered help. Never fear though, I'll certainly not burden you with any more tips in the future. :D

Pepino: A dynamic EQ allows you to EQ a signal based upon its dynamics whereas a multiband compressor allows you to adjust the gain of a signal based upon its dynamics. Either can be suitable for "fixing" bass but they arey different. You can also sidechain your compressor with an EQ to use one signal to activate compression for another, i.e. ducking, de-essing, using a kick track drum to trigger compression for a bass track, etc. FWIW I wouldn't think of a multiband compressor as a dynamic EQ, they are similar but different. Each very useful. Cheers. 8-)

Davedog Sat, 12/03/2005 - 12:51

Sound replacement is VERY common.....mostly because most of the musicians in most projects cant play their instruments to save themselves.And since the price of an ego is fairly cheap anyone can get one and expect their poorly played part to be louder than the other poorly played parts.

The answer to your question is ,yes, its done regularly. It sounds 'better' because of it, and theres lots of ways to do it....thus the plethora of simple replacement programs available.

NOTHING can replace a well played properly captured take......NOTHING.

anonymous Sat, 12/03/2005 - 16:01

You said that the cymbols spill into the snare and tom mics too much, have you tried using a gate to eliminate the cymbals from the mics they are not intended for, or edit out the parts of these individual instrument mics when not being played, if you don't need them that is. I guess it really depends on how many things are mic'd up on the drum kit. For instance I had to try and fix a friends live recording for him and we ended up just blowing up the wave forms and only leaving the actually hits of the snare, tom and kick waveforms and deleted the ambient sections that were picking up to much of the rest of the band. It helped big time, since he had overheads on the kit you didn't notice the edits at all. 8-)