Building a room within a room on a floating floor solutions
Hello! I have an impact noise attenuation question.
Using pre cast mini concrete slabs in a floating floor.
I'm on the 7th and top floor in an office building and the professional advice is I need a box in a box with around 100mm concrete for the suspended floor with a 100mm air gap. Proper engineered and calculated rubber blocks and the correct type and amount of insulation in the gap.
using sand in floating floor
I'm making building plans for a box in box studio.
First of all I want to make the floor float with this:
dead link
or this:
http://www.isover.nl/producten/producten-alfabet/sonefloor_304/
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DAvid Gilmour's Floating Recording Studio
How fun would it be to have a floating recording studio . Check out DAvid Gilmour's studio!
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32-bit floating point
Has this been answered before? I have this included into our future wiki section but it doesn't really explain what it means to us:
http://recording.org/showthread.php?45913-Floating-Point
What does 32-bit, floating point internal processing mean to us?
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Floating Point
A data encoding process that allows the representation of very large numbers with fewer bits. Used in computers that have floating point registers, and where complex graphics, scientific or audio processes need to be executed rapidly.
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32 Bit floating point ?
Does anyone know when Logic Pro will start support 32 bit floating point format ?
I know Cubase, nuendo, wavelab do .
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Digital consoles floating point
Hi everyone,
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Fixed v. Floating
David,
It seems that the other thread was shut down right as I joined. I didn't read the whole thing, but after seven pages I suppose it makes sense that the perception was that it wasn't going anywhere.
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summing buss headroom / floating point
With another thread brought up regarding the sh*tty sound in pro-tools...I was left thinking today as I sat at a contol-24 - Playing with the 7k mouse, I started to dwell upon the premise of that the only sound of pro-tools (other that converters and plugs)is the summing math of the software.
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