Headphone Mix
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The monitor mix that is sent to the musician's headphones during initial tracking and over- dubs. Often, this mix will contain effects not given to the recorded signal (or to the existing tracks), in order to make the music sound more exciting in its pre-mixdown state.
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Headroom
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The difference expressed in dB between the nominal operating level of a device, and the maximum level that can pass through the device without being distorted.
or
The distance (in decibels) between the nominal level of a piece of audio equipment ("0" on the meter) and the clipping level, at which point it distorts.
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Hertz
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A unit of frequency that is used to measure the frequency rate of a sound wave. In terms of application, it is a universal standard for frequency levels.
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hz
Edit buffer
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The internal RAM area that stores the current mix settings (i.e. the current mix scene). When a mix scene is stored, the Edit Buffer data is copied to the selected scene memory. When a mix scene is recalled, the data of the selected scene memory is copied back to the Edit Buffer.
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EFX
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Also "FX" is a popular abbreviation for "effects." It is used when referring to an outboard effects unit or a console's effects send circuitry.
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Emphasis
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A technique that was used to improve the noise performance of the first generation of AD/DA converters. Although not used today, it is often provided for compatibility with older recordings. The emphasis technique consisted of boosting signals above 3.5 khz by 6 dB/octave before AID conversion.
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EQ snapshot
Fidelity
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In music electronics, this term indicates how faithful a reproduced signal is to the original. For example, a "high-fidelity" signal would be a very true representation of the original sound.
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Filter
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A device that is capable of removing or reducing a select band of frequencies within a signal.
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