channel
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A channel is an electronic circuit (or set of circuits) used to process a signal. For instance, on a tape recorder you have record channels (one for each track) and playback channels, and on a console or DAW you have in put channels and bus channels. On your home stereo, you have speaker channels, and so forth.
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Clear Signal
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The clean, non-noise portion of a signal. It represents the "pure sound" you would hear if you could eliminate all electronic hiss.
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Clipping
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The point at which a signal begins to distort.
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Coaxial
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The consumer digital audio format developed by Sony and Philips that is used to transfer digital audio data between consumer-type digital audio equipment, such as CD players, consumer DAT decks, DCC, and MiniDisc decks. Two channels of digital audio (left & right) are carried in one connection, usually a phono connection. This format is also referred to as 1EC958 and S/PDIF.
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Control Change
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A type of MIDI message that offers real-time control. Typical Control Changes include Modulation, Volume, Pan, and Portamento.
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Crosstalk
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Crosstalk occurs when the signal being recorded onto one tape track bleeds over onto the next. This can sometimes occur when you are using tape saturation to compress the signal.
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Cue System
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A monitor system used to generate the musicians' headphone mix. Basically, the cue send on the console feeds an amplifier, which in turn provides a signal source for the headphones.
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Cycles
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(per second) - The frequency rate of a sound wave. It is interchangeable with the term "Hertz."
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Balanced Inputs
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Low impedance inputs that are wired with two lines plus a ground and are specifically designed to accept a signal from a balanced source.
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Bias
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An electrical current that is sent through the tape heads during recording in order to insure that a minimum level of magnetization is going on at all times. This increases the frequency response of the recording by making it easier for high frequency portions of a signal to reach tape.
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