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reverb

UVI releases plate reverb.

On my cheap-as-it-gets phone there are some pretty convincing (medium) room sounds especially on electric guitar. Other than that I have no idea what to this a sounds like.

I do like the control set, and it seems pretty versatile (perhaps plain), and it's pretty cool how they developed it.

https://www.uvi.net/plate.html?utm_source=VIC&utm_campaign=VIC_Plate-Banner_1018

M/S Reverb

Hey I recently took up on a $15 upgrade to the latest version of D16 ‘Toraverb’ reverb pluggin. Among a few other new options the main thing I found enticing is the M/S feature. Which allows you adjust mid and side parameters for early and late reflections separately.

“The signal from Early and Late reverberation modules is blended together in the Mixer, which provides, apart from controlled Levels, also Stereo Balance parameters for both reflection types, which can work in L-R or M-S domain.” (Quite from a write up)

Eventide Reverb Plugin

Couldn't resist the sale on this. $40 @ checkout here until may 7/2017. https://www.audiodeluxe.com/products/eventide-ultrareverb-native?mc_cid=87da6c4fbf&mc_eid=02d2d571ab

It seems to have some pretty useful sounds. I love the 80's vibe in one of the vids, and there is some cool cheesy sounds too. Even their 'natural' sounded reasonable, at least on my phone, as an effect.

Bricasti in a plugin?

Seventh Heaven
LiquidSonics’ Seventh Heaven is dedicated to the reproduction of thirty of the best reverbs from the legendary Bricasti M7 in an incredibly easy to use and extremely powerful native reverb plug-in. Every preset has been meticulously sampled to provide unparalleled flexibility true to the original hardware to produce rich, organic reverbs of up to thirty seconds with full control over the early, late and very low frequency components.

Reverb

Reverberation, in psychoacoustics and acoustics, is the persistence of sound after a sound is produced. A reverberation, or reverb, is created when a sound or signal is reflected causing a large number of reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air. This is most noticeable when the sound source stops but the reflections continue, decreasing in amplitude, until they reach zero amplitude.