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Reverb

Reverberation, in psychoacoustics and acoustics, is the persistence of sound after a sound is produced. A reverberation, or reverb, is created when a sound or signal is reflected causing a large number of reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air.

Plate Reverb

A plate reverb system uses an electromechanical transducer, similar to the driver in a loudspeaker, to create vibrations in a large plate of sheet metal. The plate’s motion is picked up by one or more contact microphones whose output is an audio signal which may be added to the original "dry" signal.

Spring Reverb

A spring reverb system uses a transducer at one end of a spring and a pickup at the other, similar to those used in plate reverbs, to create and capture vibrations within a metal spring. Laurens Hammond was granted a patent on a spring-based mechanical reverberation system in 1939.

Convolution reverb

Convolution reverb is a process used for digitally simulating reverberation. It uses the mathematical convolution operation, a pre-recorded audio sample of the impulse response of the space being modeled, and the sound to be echoed, to produce the effect. The impulse-response recording is first stored in a digital signal-processing system.

PreSonus Offers Convology Vintage Reverbs Library for Studio One

audiokid submitted a new resource:

PreSonus Offers Convology Vintage Reverbs Library for Studio One

Convology Vintage Reverb bundle for Studio One.

Baton Rouge, Louisiana—July 2016… PreSonus® has released the Convology Vintage Reverbs Add-ons library for Studio One® 3, the latest in a series of Add-on products that enhance PreSonus’ popular DAW.

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