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Hi guys, at least found a really good question to ask. Please, i would like those very detailed answers and discussions about the subject.

Some time ago I started hearing and reading about this thing called "convolution". Some time later it turned to be something like the explanation to softwares like Acoustic Mirror and such, that works with audio impulses. I have some good idea of the way it works but have lots of blank spaces in the middle and i'm not sure about the real principle of the work. Neither i'm sure if this is the right forum to put the topic.

Please i would like you guys to start by explaining the main principle that it uses. Is it based on Delay? I have the idea that it is like a sum of audio that feedbacks itself. Well, i'm looking forward to the answers.

By the way, this kind of soft has given me great results for almost every aplication but I think this is to be discussed in the next topic. (Arena de otro costal).

Thank you for the patience. eFe

PS: Has anyone noticed that I can never post some short topic or reply? :roll:

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David French Wed, 01/19/2005 - 15:22

In the frequency domain, the spectrum of the output will contain only those frequencies that are shared between the two files. You are essentially filtering the spectrum of one file through the spectrum of another file, sort of like 'playing' one sound through another. Mathematically, this is a multiplication of the spectra of the two files. The so-called law of convolution states that convolution in the time domain is equal to multiplication in the frequency domain. The inverse is also true, and that operation is called ring modulation.

anonymous Fri, 01/21/2005 - 10:15

eFe wrote: Thanks David, where can i find this "Law of convolution"?

The following is a really nice free book on digital signal processing found on the Internet in pdf form.

http://

It does not mention the aforemention convolution law explictly, but you may find this interesting to read anyway for a more in depth explanation of convolution.

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