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Description

In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values.

A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.

The original signal can be reconstructed from a sequence of samples, up to the Nyquist limit, by passing the sequence of samples through a type of low-pass filter called a reconstruction filter.

Waves R-Channel 32 bit

I was putting the beginnings of a mix together this morning, working with the drum tracks.

The kick and snare are both live - the kick is an ancient Ludwig 22" from the 60's; it looks like it's been run over by a truck, but it sure still sounds good. ;) ( I have three vintage snares, a '68 Black Beauty, a '71 Suprasonic, and a Rogers wood snare).

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