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Description

In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values.

A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.

The original signal can be reconstructed from a sequence of samples, up to the Nyquist limit, by passing the sequence of samples through a type of low-pass filter called a reconstruction filter.

PCI/Firewire Interfaces @ 96k w/ DIGIMAX FS?

I have a PreSonus DIGIMAX that I would like to run all 8-ADAT inputs into an interface that will accept them at 96k (if at all possible). I also want the interface to have a few of it's own inputs and even a second ADAT input. I have a Sony Vaio PC with Windows XP Media Center and I use Cubase SX3, so it will have to be compatable with all of those.

Pros & Cons Recording 16 bit Verses 24 bit; 44.1k verses

I assume there have been ample discussions of this in the past, but I cannot find any applicable threads to read using the search feature of this forum. Can anyone point me to these discussions?

If for whatever reason the discussion gets restarted here, these are my thoughts/assumptions:

I assume that higher resolution means better sound quality.